here's where my work is right now. added water under his feel, increased the height and atmosphere of the fog, increased the intensity of the reflected light, modified the magic path so it was easier to see the orbit of the skull, and other adjustments. I'm concerned the I may be overworking the piece at this point. I think i'm almost ready to submit it as a final. If something feels off, feel free to speak your mind .
- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.1k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.0k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in789
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.7k
It depends on how you want to present his powers, but to lightning effects I almost always use the method from this Daarken tutorial , maybe you will find it useful.
The values are much better now, it's looking great so far.
@alykam Thanks for the tutorial! Ill be updating this picture in around a week's time.
@berrysquare Thank you!
This update was primarily about lighting. My lighting was pale and not as dynamic or emotive as I think it should be. It took a lot of curve balancing, colour adjustments, and gradient maps etc. I also used @alykam 's great tutorial link to really strengthen the effects in Rhallin's magical powers.
Let me know what you think guys, and suggestions to improve it.
hey, great progress! One thing I would suggest is about color.
I'm starting to see that you're actually using black to darken areas of your image to improve lighting. I like how you've improved your lighting, but I think you can improve this by not using black (you may not have directly used pure black, but what i mean is - in terms of photoshop rgb colors, that the darkened areas of your painting are becoming "hueless", or the value is too dark or light).
I don't know if you've ever heard of this, but black and white technically don't exist to the human eye, because color is affected by EVERYTHING. for example if you bring out a "white" table outside during daylight, it won't be "white" but will have a blue-ish cool tint because the sky fill light will bounce into the "white" table, where as it will be more yellowish when placed in your room under a yellow lightsource.
If you have the time, try to get your hands on "Color and Light: A Guide for the Realist Painter" by James Gurney, it will explain the theory behind color, you can also find what I mean by looking at old painters.
Anyhow, since the setting for your character is outdoors where nature will determine the color, etc, it'll be easier to fix, there are plenty of color outdoors Also you can try walking outside and try to find "black" and "white", you'll realize they only appear black or white!
I've done a quick paintover to try to show you what i meant, hopefully this isnt too terrible haha anyways good job!! definitely check out james gurney's book if you can!!!
@Steve_Kim Hey man, thanks for the critique! I'll play around with the colours some more to really bring it to the next level.
I was using a very dark mid saturated blue, but it may have gotten lost in some of my edits. Ill attempt to add more of the colours back into it :).
I really appreciate the time you took to edit my stuff. Thank man!
@Khulim hey, no problem! glad I was able to help ^^ by the way your progress is very impressive, keep it up Cheers!
Hey Samuel ... congrats on finishing!
Hope it's ok .. I did a little experimentation .... i somehow felt it could've been pushed some more.
You still have time ... It's got potential.
check this out.
Used "CURVES" for a murkier . .warmer tone...
Here's the psd. Use the curves first ... Just drag the adjustment layer right on top of your work and then the fixes underneath that layer. That way you'll see how the effects will behave.
https://www.dropbox.com/s/ztgvi7yrhigurmu/use%20crvs.zip?dl=0
Thanks for the time you spent editing the piece!
But I have experimented with the curves quite a bit. I don't like the way that it makes the green overpowering and takes away the blues that I put into the fog.
The reason why my glow in the hand of the character isn't larger is because I don't want his face to be hidden in the intense lighting of the magic (I still want the sun to be the primary light source, and increasing the glow would mean completely shaping the reflected light to encompass virtually his whole face).
I think I'll add more reflected light on his headpiece. I liked the lost edge, but I suppose it isn't realistic considering the light source right under it.
I will do some more experiments with the reflected light on the environment.
I like the suggestions for the snake region. I'll play around with it more.
Thanks again @nevs36 for the time you put into this! I appreciate it
hey @readock, thanks for the suggestion! But that perspective actually does not make sense. We are looking down on the figure when you observe the angle of the face, the elipse of the waist and the space between the shoulder and the head. With your horizon line, it would be showing that we are actually looking up at his face and torso. I'm sorry for the late reply. I haven't been on the site for a while. I appreciate the time taken in the edit!