• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Progress Updates
I've been intrigued with the lore of the Kitsune lately, so I decided that my hero would be a fox. More specifically a fox who transformed into a human-like form and subsequently forgot the ability to shapeshift.

The kitsune usually have the ability to summon flames or lightning, so it would make sense for my fox hero to have this as his super power. However, I wanted him to use his power in an interesting way, instead of simply blasting his way to victory. I came up with the idea that he could use his flames to control the heat of the furnace, to forge swords.

Reference Links
- http://yokai.com/kitsune/
- http://yokai.com/kitsunebi/

For his name, I wanted something related to nature and fire. So I chose the name "Ashton" because ash can be intepreted as "Ash trees" or the "remains of a fire". I personally like names that have multiple meanings that mix together to represent an aspect or story of the character.

Currently I've started sketching and ideating on paper. I'll soon move on to doing more iterations on photoshop.

24/11/2018 - Rough Sketches
I had an idea that for Ashton, that I wanted him to forge his weapons in the middle of combat using his fire. However, given the nature of his super power, it would require him to also know telekinesis to be combat viable. Or I could simply change his super power to "manipulate metal" but that goes against the spirit of his design. Then an idea struck me, what if the metal he uses in his weapons was a "Shape Memory Alloy" (SMA)? What this basically means is that his weapons change form as he channels the heat from his flames into their cores. As tools and weapons are extensions of the character, the idea of having a transforming weapon that only Ashton can use was appealing to me.

Ashton's weapon would be a sword with a core made of a SMA that changes form depending on how Ashton distributes the heat from his fire power. Since he made the sword himself, over time as he improves himself, the sword will also improve and take on newer forms.

Ashton is a cunning fox, quick on his feet and always on the move. He should have a bit of muscle mass from hammering away at hot metal on the anvil but not too much as that would make him feel bulky and inflexible.

I tried a few small ideas but nothing too major for his outfit.


For the first outfit on the left, it's a basic gi and hakama, however I think the excess fabric from hakama would simply get in his way of combat. For my next idea, I tried samurai armour, however it seemed too bulky and cumbersome for a quick-witted fox to use. I tried a vest and scarf however, given the nature of his profession, this was not very nitty gritty enough as the clean appearance does not give off the "blacksmith" vibe. The last design was an attempt at modern/futuristic clothes with a historic twist but that didn't turn out the way I hoped it would. If anything, it made him look like some sort of weird fighter.

The design elements that I liked, were the goggles, and large leather gloves. These would be useful for protecting his eyes when he is forging his weapons. For my next few sketches I will be experimenting with minimal/light armour.

25/11/2018 - More Rough Sketches
As I iterated upon the sketches, it occured to me that Ashton doesn't have the feel that he is a blacksmith. So I took some inspiration online, tried giving him bare arms. As blacksmiths are beating hot metal endlessly and subject themselves to intense physical labour, it makes sense that they would have big muscular arms. The ones I've seen in art seem to be so massive that they're the kind of people you do not want to mess with. As I've stated earlier, Ashton shouldn't have too much muscle mass, so I would have to strike a nice balance.


I really like the long boots with the baggy pants tucked into them. It kind of resembles a canine kind of leg with the slim lower leg and the thicker top. If I colour the boots and gloves to be a dark colour, it would be referencing the dark paws of a real fox. To reinforce this, the split-toe style of the "Jika-tabi" boots made his feet look a bit more like paws. It has been said that Jika-tabi allow one to be more agile which was fitting for Ashton.

Thinking about Ashton's fast-paced fighting style, I still think he should have minimal armour. Just enough to protect his vitals, and for him to defend himself with. So what little armour he has would be elbow pads, knee pads, chest plate, and vambraces. Anymore than that and it would simply slow him down.


Blacksmiths work in dirty environments, so Ashton's outfit looks a bit too well kept. There should be some burn marks, and weathering. The unrefined appearance really does make him look more like a blacksmith. The torn off sleeves reinfoces his rough looking appearance, perhaps he was frustrated at how they keep getting in the way?

After adding a thick leather utility belt, and a bandana to soak his sweat, I feel satisfied that this is the low fidelity design I wish to refine moving forward.

26/11/2018 - Weapon Design
The example sketch of a transforming weapon I previously shown, looks too heavy for an agility based fighter. I thought about Ashton using a katana as his weapon of choice however, while I personally like katana, I didn't think it was a good choice. I find it's shape to be unflattering and it's also an aristocratic symbol thus it would be ill-suited as a weapon for Ashton. In history, many swords were designed and forged with different design philosophies and purposes in mind. So drawing inspiration elsewhere, I did some rough experimenting with sabres and Chinese dao's.


These shapes were more appealing to me than the Katana as the varying widths along the blade can depict where the centre of gravity (COG) is located. Swords with the COG to the tip allow for more cutting power at the cost of speed, whereas those with the COG closer to the handle allows for faster and more precise strikes. For Ashton, I wanted a fast moving sword, so I a blade that is wider near the handle would be appropriate.

For iteration A and E, their COG are near the tip of their blades. For B and C, their COG seems right in the middle of the blade. It seems iteration D has the best COG. Though iteration E looks the fastest since it has less width and is more light weight, so I will consider this in the next iterations of the sword. The forward curving handles imply that the sword can be used for thrusting, however I will keep the straight handle design as I feel like Ashton's fighting style is more suited to slashing.

I thought about the usage of SMA's in his sword, however it would be hard to depict in an artwork. Additionally I would have to include exposition to explain how his weapon functions. While it certiainly would fit Ashton's character as a blacksmith, I feel it's too difficult to include. So the SMA idea was scrapped.


I imagine the red fuller on the blade to be a place where Ashton would channel his flames into, to empower the sword.

26/11/2018 - Colour Scheme Experimentation and Face sketch

  • The dark leather boots and gloves are reminiscent of the dark paws of a fox.
  • Vermllion was used for cloth and decorations as a reference to Inari the kami of foxes, whose shrines are usually marked by vermillion torii.
  • I didn't use Vermillion on the pants, as that would be more reminiscent of Miko's, so I decided to use an earthy brown colour instead.
  • It's hard to keep your shirt pure white when you're a craftsman so for Ashton's top, it should be an off-white.
  • His armour is made of steel.
  • I've kept much of the colours to be pale, as Inari's white foxes are considered a good omen.
  • I think the yellow eyes give him a sort of bestial nature which is fitting considering that he's a fox.

I also did a quick sketch of his face, just to see how fox-like I wanted to make him. The eye shape in the sketch looks just about right as it wasn't too over the top fox-like. I tried adding red-eyeliner and thick black lashes however it was far too intense. I thought about Ashton as a somewhat pragmatic character, so he wouldn't be one to use make-up. Despite this, I feel the red whisker like markings were appropriate as they were a reference to the Kitsune masks from Japan.

I like how the short eyebrows look on his face, so I decided to keep them. I think his hair should be a bit messier to make him a little bit more like an animal, or an unrefined adventurer.

As for the goggles, I referenced the ones used for aviation, as I really like how it looks as opposed to round ones.

Overall I'm pretty satisfied with how he looks, so I'm not going to spend too much time making big changes. Just minor adjustments and he should turn out great.

27/11/2018 - Deciding on the chest armour
Having a bulky plate armour underneath a shirt doesn't offer the most aesthetically pleasing of design choices, nor does it make sense practically. Plate armour aren't very flexible, so it would hinder Ashton's movement. The solution would be some either scalemail, lamellar or chainmail. I find the Japanese lamellar armour to be the most appealing of the choices, as it would be simple enough for me to draw without losing my mind.


Image from Wikimedia.

27/11/2018 - Fox Movement
I wanted to make sure Ashton feels like a pouncing fox when he is in combat, so I decided to study some fox photos. I did some gesture drawings of them pouncing, jumping and running to get a feel for how Ashton would move. I mainly found the photos through google search, pinterest etc. I have to say, I'm an absolute potato at drawing animals, they all look so stiff.


Much of my references come from this link - https://meowlogy.com/2017/10/02/25-fox-running-photos-pictures/

From this study, I noticed that foxes often hunch when pouncing, and they thrust themselves with both legs. Taking into consideration that my hero has to be depicted using an obvious super power, I came up with this pose.


Ashton is leaping by using both of his powerful legs, and hunching his back like a fox.

30/11/2018 - Working on more poses
I don't have any experience composing artworks, much less drawing landscapes and backgrounds. So I'm somewhat struggling to come up a pose and a setting. I think I may be getting ahead of myself. I haven't drawn the character sheet yet, so I guess I'll get that done first.

I treated the pants as if they were hakama tucked into boots, however upon trying to draw those pleats, I struggled quite a bit. Not was it difficult to draw, it looked terrible as well. I even referenced an image found with Google Images and tried referencing my own hakama in real life. However, the references didn't look as good as I hoped, so I decided to forgo the pleats altogether and simply have 1 front fold and 1 rear fold on each pant leg. The result was more aesthetically pleasing and didn't cost me my sanity to draw.