Imported her to Blender and blocked good chunk of the clothes, wanted to get more done today, oh well. Having most of the shapes be cylinders it seamed easier to do it in Blender, than zbrush. Some parts like the shirt and the skirt are gonna be used as base meshes later in Zbrush, so I put more detail in them. But some parts like the mechanical arm is pure placeholder.
Did not sleep well last night and had a lot of other things to do before continuing on this project. So did not feel to make any big decisions regarding the hole charterer so started to working on her shoe(s), made the bottom of the shoe in Blender and the rest in Zbrush, still WIP but not gonna add to much before i add the sabaton.
Merged the arm and the head to the body, i it took me hours, because Zbrush crashed all the time. had to do some compromises, so the mesh is now way bigger than I prefer. Hopefully it won`t cause more problems when the baking begins. I think I need a new computer...
Added a part off the robot arm on her cheats and a glove, to get closer to the concept art. But somethings like stun gun are gonna have to be cut.
Normal baking done for now, arghh took forever to get it right, I despise baking, something always goes wrong. First time in an eternity I did it sober, which was a bad idea (cursed New Year's resolution).
In pictures only Normal and AO maps, wanted to test them and Eevee (very impressive). Now to re-poseing and dress making.