That looks great! I like the personality and definition on the armor.
How would you be texturing him? Would you be using PBR texturing (substance painter/quixel?)
And yes a lot of studios use maya, I think it has to do with the fact that its an all it one package and has more features for vfx, animation and rendering.
I prefer max, though I can use maya. I may use maya to rig my character for posing.

Hey thanks rath I appreciate the nice comment. How I'd render him really depends on how I'd tackle the fur issue if I do hair then I'll be rendering in vray if I do cards or sculpted fur then yeah I'll be using pbr with marmot no matter what texture painting will be in substance painter. Only just got it and I'm in love with it. Only know the basics atm and want to learn more.

Lol, that's makes two of us working on christmas day. (I'm on retopology so no particular updates just yet)
Love the definition on the face. Does/will he have teeth? (can't quite tell by the picture.
Great work!

Yeah shit Im dreading retopology hahaha. Yeah I really should add teeth to him huh atm he's just got lips and gums.
Glad ya love his face :smiley:

Looks fierce! Love the wood sculpt on the shield!

Hey, nice idea, already like the sculpt the you are making
but why do you do the retopo?

Thank you very much for the compliment. I'm doing retopology as this bear was made with dynamesh and I'm really liking it so want to use this as a portfolio asset and do a cool little scene and render and texture in vray so want a tidy mesh to bake the sculpt details into and to take into substance painter for textures.

Thanks Rath :smiley: theres some parts that i'll have to paint over as the the side seams of the teddy got a bit mesy... Ughhhh man i am swqampped with art work at the moment and one of my clients is bit of a time sink only been ablwe to chip away at this. really missing the 3 weeks of christmas time where no one needed anything lol.
I Will finish this as a personal challenge.
here's where my low poly mesh are at now. to try and save some time i am retoping som meshes together that should be seperate and then use a material id to seperate them for texturing.

Oh god haha, I can't wait to see the render for this, love when a bit of humor is mixed in xD

Very nice clean retopology! Aye, it is difficult with other responsibilities. I'm also taking this contest as an opportunity to better myself.
Look forward to seeing your texture passes, if hand painted I can picture him as a Riot/Blizzard style character!

hey thanks Rath, been really hard getting things done, been baking maps while ive been slaving away concepting characters. only now just chucked them into marmoset for test renders and its heartbreaking that they look pretty bad theirs a lot of issues... might have to paint over what xnormals have produced

adding A O maps help Hide some glaring normal map seams and stuff butttttt i dont wanna hide behind AO.... still got some weird stuff under the bears nose

Your Teddy turned out way better than I thought in the first place.
If you would not point out the error I would have not seen them, I think I would fix some in photoshop, but I am a newbie with baking? And if you can manage a better bake would be great.