Thank you very much for the compliment. I'm doing retopology as this bear was made with dynamesh and I'm really liking it so want to use this as a portfolio asset and do a cool little scene and render and texture in vray so want a tidy mesh to bake the sculpt details into and to take into substance painter for textures.
Thanks Rath theres some parts that i'll have to paint over as the the side seams of the teddy got a bit mesy... Ughhhh man i am swqampped with art work at the moment and one of my clients is bit of a time sink only been ablwe to chip away at this. really missing the 3 weeks of christmas time where no one needed anything lol.
I Will finish this as a personal challenge.
here's where my low poly mesh are at now. to try and save some time i am retoping som meshes together that should be seperate and then use a material id to seperate them for texturing.
hey thanks Rath, been really hard getting things done, been baking maps while ive been slaving away concepting characters. only now just chucked them into marmoset for test renders and its heartbreaking that they look pretty bad theirs a lot of issues... might have to paint over what xnormals have produced
adding A O maps help Hide some glaring normal map seams and stuff butttttt i dont wanna hide behind AO.... still got some weird stuff under the bears nose
Hey Alien I noticed that you needed some help baking out the maps in Xnormal. I looked at the image above and maybe you could do somethings to fix those issues. The weird hard line could be vertices that haven't been welded together. The nasty artifacts can be fixed by expanding the cage out a little more in that area (sometimes that gives you more artifacts because the geometry is so close together) . The rim around the button can be fixed by adding more geometry and you'll get rid of the jagged look to it around the edge. The low res detail can be corrected but scaling up the UVs in that area or fixing the UVs all together. Remember that theres no limit to geometry or textures in this contest so you could probably create different texture sets to make it look even better. I cant really see whats going on in the lower image there. I tend to over work on my normal map and fix it as much as possible so I dont have issues with the other maps I need to bake out. I hope that helps you a bit. Post up more issues if you'd like more help on this.
Thank you so much for your advice Nico, I greatly appreciate it dude ill admit i have cut some corners in particular with the belt having multiple bits of geo for a texture set in an attempt to save me some time as i think it maybe a push for me to get this finished on time. but it seems to have caused me a lot of issues instead hahahaha.