Hey thanks rath I appreciate the nice comment. How I'd render him really depends on how I'd tackle the fur issue if I do hair then I'll be rendering in vray if I do cards or sculpted fur then yeah I'll be using pbr with marmot no matter what texture painting will be in substance painter. Only just got it and I'm in love with it. Only know the basics atm and want to learn more.

Lol, that's makes two of us working on christmas day. (I'm on retopology so no particular updates just yet)
Love the definition on the face. Does/will he have teeth? (can't quite tell by the picture.
Great work!

Yeah shit Im dreading retopology hahaha. Yeah I really should add teeth to him huh atm he's just got lips and gums.
Glad ya love his face :smiley:

Looks fierce! Love the wood sculpt on the shield!

Hey, nice idea, already like the sculpt the you are making
but why do you do the retopo?

Thank you very much for the compliment. I'm doing retopology as this bear was made with dynamesh and I'm really liking it so want to use this as a portfolio asset and do a cool little scene and render and texture in vray so want a tidy mesh to bake the sculpt details into and to take into substance painter for textures.

Thanks Rath :smiley: theres some parts that i'll have to paint over as the the side seams of the teddy got a bit mesy... Ughhhh man i am swqampped with art work at the moment and one of my clients is bit of a time sink only been ablwe to chip away at this. really missing the 3 weeks of christmas time where no one needed anything lol.
I Will finish this as a personal challenge.
here's where my low poly mesh are at now. to try and save some time i am retoping som meshes together that should be seperate and then use a material id to seperate them for texturing.

Oh god haha, I can't wait to see the render for this, love when a bit of humor is mixed in xD

Very nice clean retopology! Aye, it is difficult with other responsibilities. I'm also taking this contest as an opportunity to better myself.
Look forward to seeing your texture passes, if hand painted I can picture him as a Riot/Blizzard style character!

hey thanks Rath, been really hard getting things done, been baking maps while ive been slaving away concepting characters. only now just chucked them into marmoset for test renders and its heartbreaking that they look pretty bad theirs a lot of issues... might have to paint over what xnormals have produced

adding A O maps help Hide some glaring normal map seams and stuff butttttt i dont wanna hide behind AO.... still got some weird stuff under the bears nose

Your Teddy turned out way better than I thought in the first place.
If you would not point out the error I would have not seen them, I think I would fix some in photoshop, but I am a newbie with baking? And if you can manage a better bake would be great.

Hey Alien I noticed that you needed some help baking out the maps in Xnormal. I looked at the image above and maybe you could do somethings to fix those issues. The weird hard line could be vertices that haven't been welded together. The nasty artifacts can be fixed by expanding the cage out a little more in that area (sometimes that gives you more artifacts because the geometry is so close together) . The rim around the button can be fixed by adding more geometry and you'll get rid of the jagged look to it around the edge. The low res detail can be corrected but scaling up the UVs in that area or fixing the UVs all together. Remember that theres no limit to geometry or textures in this contest so you could probably create different texture sets to make it look even better. I cant really see whats going on in the lower image there. I tend to over work on my normal map and fix it as much as possible so I dont have issues with the other maps I need to bake out. I hope that helps you a bit. Post up more issues if you'd like more help on this.