Nice! I like the detail on the cloth and the armor looks nice like a roman!
I feel the face and body could use a bit more definition prior to detailing just to tighten up the transitions between say the snout and the rest of the face and the hands and arms (feet, knees, legs)
Of course the fur will obscure the definition somewhat, though that's dependent on how you do it.
hey man thanks for the the feedback dude
oh yeah for sure he needs more detailing. i just wanted to get the more tedious stuff out of the way that i have to use maya for as i really strucggle with hard surface modelling in zbrush
very tempted to export fibre mesh as curves for maya. but then do i really want to make a sheet that seems like too much work
That looks great! I like the personality and definition on the armor.
How would you be texturing him? Would you be using PBR texturing (substance painter/quixel?)
And yes a lot of studios use maya, I think it has to do with the fact that its an all it one package and has more features for vfx, animation and rendering.
I prefer max, though I can use maya. I may use maya to rig my character for posing.
Hey thanks rath I appreciate the nice comment. How I'd render him really depends on how I'd tackle the fur issue if I do hair then I'll be rendering in vray if I do cards or sculpted fur then yeah I'll be using pbr with marmot no matter what texture painting will be in substance painter. Only just got it and I'm in love with it. Only know the basics atm and want to learn more.
Thank you very much for the compliment. I'm doing retopology as this bear was made with dynamesh and I'm really liking it so want to use this as a portfolio asset and do a cool little scene and render and texture in vray so want a tidy mesh to bake the sculpt details into and to take into substance painter for textures.
Thanks Rath theres some parts that i'll have to paint over as the the side seams of the teddy got a bit mesy... Ughhhh man i am swqampped with art work at the moment and one of my clients is bit of a time sink only been ablwe to chip away at this. really missing the 3 weeks of christmas time where no one needed anything lol.
I Will finish this as a personal challenge.
here's where my low poly mesh are at now. to try and save some time i am retoping som meshes together that should be seperate and then use a material id to seperate them for texturing.