Sure thing, they are screenshot of random people i found on tiktok. They had very angular chins/cheek shape so i thought it'd be good practice for stucture.Thank you @snakker and @Gordon003 I'll keep those tips in mind as I practice.
Hello ,everyone
These are son gestures and drawings i did thoughout the day today.
I spent much of my time today making custom brushes to better represent what strokes i like. After watching the demo I also was messing with vanishing points to deform shapes to better wrap my head around 3 point perspective, so far so good.
Also did a quick face sketch, I been trying to simplify the stucture of the faces I practices even more as to 1. not get lost in the details and 2. help with facial structure.
Hello everyone ,first time on my tablet in a couple days had a bit of computer woes i needed to fix and my son's been sick do to the weather and pollen. Have some of my daily geatures to show as well as a very rough sketch of a city wall that took me much longer that I'd like admit to draw
Most of my time went to figuring out vector point positions and trying to visualize from the grid what I'm trying to draw. Kinda get lost in the visual noise even with the Krita assited line dirctional snap helping me to make shapes. I think for my next attempt I'm going to break down a photo referance to better understand what Im looking for.
Anyone whose has had any success with 3 point perspective any tips you could give ?
Nice work on the studies
Umm as for the 3 point perspective, I guess it’s more of a concept thing to wrap one’s head around as it can be a bit ambiguous or confusing at times. From what I have learned up to now I can say its a bunch of technical rules that apply to line and object placement in art that help sell the way humans perceive 3D space. Those rules will vary delending on various factors that change from scenario to scenario
For example, when looking straight ahead towards the horizon, if an object is placed in front of you such as what you drew last, that is tilted only to its side (rotated on the Y axis only) you would apply 2 point perspective. When applying the vanishing points, the closer you place them the more the geometry gets compressed at the middle like a wide angle camera lens and the farther appart you place the points, the more you simulate a telefoto lens with no deformation
If you tilt the object on the X axis, or if you start looking at an angle upwards or downwards, you would have to use 3 point perspective to indicate that in your drawing
So for your example, what you can do is make some front and side view schematics and then imagine placing yourself closer to the object and looking up, or being on top of the wall and looking down, then you will have to use the 3 point perspective rules
Dang that was a lot of text, hope it helps
Cheers!
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