This week complete remaining environment concept idea, annnnnd I finally done.
First off, I have to use 3D to form the basic shape to save me tremendous amount of time, so most of the drawing/painting used 3D.
- Table of context + zoom in
Planned from beginning to include a catalog to refer page, so I decided to draw a "Level Design" map. However it's just black and white with some color to indicate walkable path, boss area, and interest point.
The design I follow back my previous environment art layout, now it expand to more detailed.
Previous environment art
Used 8K to draw this so when I zoom in it still clear, but when publish will be 4k because Artstation prohibit more than 10mb for free user.
Zoom-in , you will notice sloppy linework when you keep zoom in.
3D
Was thinking to put arrow and 'treasure' for indication but it's too interruptive so removed.
2 . Castle of Abandoned
Main focus of this portfolio environment art is the castle soooooo I have to focus on the castle, just 1 floor.
Rearrange and rotate castle, better view.
3D
Finally a portrait, but its just prop and story telling. Portrait of deceased King Herius.
Final arrangement in portfolio
3 . High Hall of Devourer
The boss room and end of expedition
3D
Final arrangement
4 . Lady Herius adjustment
Added extra hand, dangling King Herius, swaying hair, and added 2 more gang.
Added demonstration of flower blooming
Added extra tired eye and deforming face, sorry for gory feature. Probably will adjust eye to more following King Herius tired eye.
5 . Mysterious plant added extra fruit
At one point I saw Last of Us zombie and was thinking, what if I added color orange and yellow. And the idea is form from some type of ant colony. And sorry again for gory stuff.
6 . WIP cover art, King Herius Boss room (WIP)
I'm planning to use photo bashing method for this to practice matte paint, so expect photo bashing quality (which I'm very poor skill in this huhu).
View of Boss room (WIP)
3D
Sharing some drawing story.
Wanted to talk about this piece
By now I think we both agree this is a really busy piece, and I have to keep push the middle white tentacle to one side because its really busy, you can share your input and I'm ok with it.
I have to added something for better distinguish between wall, and different floor. Difference of what do I added between this 2 before and after.
Before
After
I use texture brush as border effect to easier distinguish object. Well it's look distinguishable but it still busy in middle, hell everything look busy.
Annd that's it for this week, once I'm done the cover and I will start some graphic design for name and page 'UI' and page rearrangement annnd Voila it's done, the portfolio is complete.
Thanks for reading, andd Merry Christmas everyone and I hope everyone have a good holiday.