• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Update: I feel I may have shot myself in the foot calling this a blog. While it is an attempt to archive my thoughts, I don't want discourage discussion, feedback, or other comments.

Indeed, I welcome them. Feedback and critique in particular I would love to hear. The whole point of joining a community is to get involved with other artists on a regular basis and work to grow together. So bring it on! :stuck_out_tongue_winking_eye:


I've been messing around on the fringes of becoming a professional artist for a long time. Years in fact. I've drug my feet and doubted myself and my desire to become an artist and though I've worked semi-professionally on a few projects I've never really taken the plunge.

Now I'm starring down the barrel of a gun. My options are either do my very best to become an artist or find something else before it's too late. Despite the incredibly emotional struggle that my relationship with art has been I can't see myself doing anything else.

A couple weeks ago I decided that I didn't want to get to the point where I had no choice but to move away from art and feel like I hadn't done everything I could to avoid it. I decided that the best way to motivate myself was to take the plunge and start documenting my work everyday, and get involved in a community of other artists.

So here I am. Taking that step and determined to do everything I can to become a better artist so that even if that day when I have to walk away does come I'll be able to do so knowing that I gave it my all.


Day 14

Continuing an artist study of concept art by Cedric Peyravernay as well as some original sketches.

Day 15

Things are really starting to pick up. As I get used to drawing everyday again it's becoming easier and easier to just spend my free time drawing. This is something that I have consistently struggled with, though I've known the solution (draw every day) for years and even successfully implemented it at one point in the past. Just gotta keep pushing forward every day, no matter what.

Today I started with 30 minutes of gesture work using The Line of Action. Overall I'm pleased with it though I still am struggling to get proportions accurate as I do them quickly. Likewise, in my attempts to keep pace, the feeling of energy and movement can easily get lost.

Continueing my artist study of Dishonored 2 concept work by Cedric Peyravernay. Mostly just feeling my way along and getting used to the process of painting. I'm enjoying it a lot and am fairly pleased with the results.

Super quick paintover for the upcoming demo level of a small indiegame that I'm a part of. Really just a road map for future design work. I'm trying very hard to avoid zooming in more than 50% in order to just focus on the big shapes that people are going to see and hopefully avoid the tunnel-vision of focusing on details no one will notice. Not always successful in this

Finally, some original character work for a side project. Sketches almost done, going to do some paint practice next.

That's all for Day 15! More to come.

Day 16

Today was a bit of a struggle. There were so many other demands on my time that I just didn't have much left to draw, but I did what I could with the time I had and this is the result.


Part of my weekly routine is to alternate between gesture drawing and hand studies. Gesture drawing is a natural warm-up and I always find that doing gestures for any decent period of time (a week or more) improves my poses-from-imagination by a significant degree.

But the hands studies are all about improving my understanding (and practical experience) of hand anatomy. Hands, as I'm sure you know, are just a challenge to draw well and when adding the extra complication of drawing them from imagination, well, if you don't really know what you're doing you're going to have a hard time of it.

So I'm trying to get as good as I possibly can. For the most part I'm following David Finch's Dynamic Figure Drawing Vol. 2 - Hands and Feet from the Gnomon Workshop. His technique for breaking down the hand is easily one of the best I've ever encountered and is helping me to understand how this complicated subject works in 3D space.

On top of that I do some studies from photographic reference in an attempt to apply what I'm learning (and copying) by watching the videos.


Didn't have a whole lot of time today and I had to jump straight into working on this demo level paintover.

I constantly struggle with the idea of sharing this because I'm so self-conscious about it. It's so rough, so sketchy, so unfinished, and the fact of the matter is that it will never be finished. That is not the point of the image. It's never going to be something that I will take and polish up and design in detail, it's always going to be a sketchy mess.

That makes me want to hide it away from the world.

But it's also not entirely true. This is a sketch. Its purpose is to be a sketch. The final render will be in game and it will be polished and fully designed. That's what I'm working toward and that's what I have to remember. Both for my own sanity, and for the benefit of the project as a whole.

So that's day 16 all wrapped up. Hopefully I'll find time to do more drawing tomorrow, but I'm looking at my calendar and it doesn't seem likely...but I'll do what I can.

Day 17


The journey continues, mostly successfully.


Started the day with 30 minutes of gesture drawing. Felt pretty good about things today. The majority of my problems stemmed from the fact that I am trying aspect ratio for my canvas, given that I've started posting these online.

As usual there are some proportional issues, though mostly in the later, longer gestures. Something about having more time almost just means having more time to get in your own head and screw things up. I guess that's the point of gestures when you get right down to it. Don't think, react. Capture the moment as quickly and fluidly as possible and move on.


In truth I'm not even certain I want to share my incremental updates to this piece right now. Not that I'm ashamed of it, far from it. I know it's a long way from perfect but I'm actually quite pleased with the results. It's just that I'm at the point where everything I do to it will only create the tiniest of difference from day to day. Especially since most days I'm only spending about 30 minutes working on it.

However, at this stage I feel like I have a clear path moving forward with this study. I'm going to finish up the eyes (and immediate surrounding areas) and call it a study. I feel like I've learned a lot and the point of doing this was never to copy the original in every detail. Simply to learn what I could in a relatively short span of time. And it's time to move on. So once I finish the area around the eyes it will more than likely be back to doing a different quick study every day.


Once again I didn't find myself with a a lot of time today, but I did manage to sneak in some brush experimentation with this image. Just playing around with different techniques, specifically applying some of the ideas brought up by Marco Bucci. Specifically the idea of painting being a process of imposing, or perhaps designing, order on top of chaos. If you haven't ever seen his YouTube channel I highly recommend you check it out. His videos are some of the most interesting and informative I've ever seen.

This is not really what is intended for this image, it's just an experiment. I wanted to mess around with some of these techniques, but I didn't want to have to create something from scratch in order to do it. So probably the next time you see these they will be very different. Probably.

And that about wraps up day 17. Another one down and time to start all over again.

Day 18


If you read my first post on this blog you're probably aware that my reason for doing this is two fold. First, as a record for myself, something I can look back on at the end of all this, regardless of the outcome, and be confident that I did the best I could. That I really tried and didn't just slip away into apathy. Second, I hope that other artists will be able to get something out of it. Each struggle is unique, but I hope that in sharing my own struggles others who are on a similar path will be able to find the courage and will to push forward even when it seems like they struggle for nothing.

To that end I feel I need to share something that happened today. After finishing up my drawing for the day I was browsing around the internet and stumbled upon a drawing. I won't go into too much detail here, but my immediate reaction upon seeing what I at first took to be a very detailed pencil drawing was "Why bother?"

I was shocked by the sentiment. It had come seemingly from nowhere, and for a few hours afterward I could think of almost nothing else. Were these my innermost thoughts, brought to the surface in a moment of vulnerability? Did this mean that I really didn't want to be an artist, that my time and energy would be better spent elsewhere. After a lot of tortured thought I was forced to come to one conclusion.

Maybe. But that doesn't matter.

I realized that, while there was a distinct possibility that it was true. That deep down in my soul, despite what I feel on a surface level, that art isn't for me. But that doesn't matter. I may not be able to say for certain what place art has in my life right now. What I can say for certain is this: if I give up now, it will be the same as if I gave in to apathy and never even tried. To me that is unacceptable. The ultimate conclusion of this experiment may well be the realization that art is not what I want to be doing. But I will not arrive at that conclusion without a fight, without trying everything I can to make it a reality.

So welcome to day 18 of my journey to become a better artist, and maybe discover something about myself in the process.


That was quite the dramatic intro for a series of ultimately mundane drawings. Today was hand studies, as you can see. Not much to report on these. Experimenting with some sketchy rendering styles as I do my studies. Moderately successful in my opinion, though not hugely. Otherwise, business as usual.


For those of you who are growing tired of seeing this image show up almost every day, you're in luck. this is as far as I'm going to take it. I don't know how much of a difference is visible between this and the previous iteration, but I really tried to work the area around the eyes as much as I felt I could. Now it's time to move on. Someday I may decide to come back to this and do a bit more work on it, but I feel like I learned a lot from this experience and will probably just do something else the next time I feel like doing a long-term study.



Finally these are a few more detailed versions of elements from the demo level paintover seen above. There's something of a soft-deadline coming up on the project and the team wants to have some in-game assets ready to show off when that comes. So for now I'm putting a hold on the paintover itself and moving on to polishing up the elements that we are confident will need to be there.

In truth I hesitate to call these "concepts" as I probably won't do too many variations. There just ins't time. Gotta make a decision and move forward. Though there are a few things that I may try out some different ideas on. The various patterns of this hanging wall (directly above) are something that I may take some time to play around with, just as an example.

So that about wraps up day 18. More to come.

Day 19

So I've decided to alter my approach to things. I'm still in the midst of my artistic crisis (like an existential crisis, but centered around the pursuit of art) and questioning everything, but this blog is helping me maintain the focus necessary to push through it. Odds are this is just a passing thing like so many other artistic crises. I used to get them as regularly as once a week and, until late last year, had been blessed with a prolonged period of confidence that lasted almost two years. It was quite the shock going back into the realm of doubt and uncertainty, and that is part of what fueled the decision to start this blog in the first place.

So, as I said, I've decided to change my approach a bit. Life is busy and chaotic, and if I'm going to get through this artistic crisis then I feel like I need to be focusing as much as possible on the art that is important to me.

I used to say meaningless things like "I want to be the best artist ever." It's not going to happen. Probably. I mean, anything's possible, but I feel like in order to achieve a goal like that you have to be someone who loves art for art's sake. I don't. I love art because of what it can do. I love art as a medium for conveying ideas and telling stories. I'm getting to the point where I don't want to compare myself to other artists (a point I probably should have got to a long time ago) because it just makes me depressed about how far "behind" I am. And I put that in quotes for a reason. Yes, my artistic growth has probably been a good deal slower than would be idea, but that's not really important. It does me no good at all to compare myself to someone who's own experience I have no measure for. Maybe they've been drawing for half the time as me and are twice as good. Maybe they've been drawing for three times as long as me and are only twice as good. I don't know so comparing my work to theirs does nothing but give me a false sense of failure.

In an effort to give myself more time to work on the things that are important to me I'm going to change the way I study. Now, rather than doing gestures or a directed study followed by an artist study everyday (a process which on a good day takes a minimum of an hour and can take significantly longer than that if complications arise), I'm going to alternate between directed study and artist study making sure that the focus of each run parallel to each other. Then I'll take one day a week and do an hour of gesture and figure drawing, at least for the time being.

This should allow me to limit my study time to only an hour a day and hopefully free up time to work on those things that I really care about, while still learning and growing as an artist.

Hopefully.


This is part of my new approach. As I'm currently working on studying hands as thoroughly as possible I'm going to be doing my artist studies in such a way that line up with that goal. So each subject that I choose for the time being will now prominently feature hands in some way. This is "Bloodly Nest Keeper" (possibly a type there, but I couldn't say for certain) by Piotr Jablonski.


The goal as I see it is to draw as much of the original as possible, focusing on proportions, silhouette, and big shapes. Then fill in the details on the key area (in this case hands). Though you'll see here that I didn't get that far on this one before I ran out of time. "Aaron Bard" by Carlos Ruiz. To be continued.


Finally I finished up the day by working on refining a few of the concepts for the indie game I'm a part of. I actually did a lot more work than just what you see here, but it was all done in 3D and, at least for now, that's not what this blog is about. I love 3D, but I want to develop my 2D skills first.

So these are pretty straight forward with the main goal being to figure out some kind of patterns. This is something that I have almost no experience doing and it took me quite a while to get something decent down. I actually started with the image on the right and really didn't know what to do. A fact that I think is fairly obvious. But by the time I moved on to the second one I was determined to take a completely different approach and, by and large, feel pretty good about the results. They are by no means perfect, but considering that I'd never really done anything like this before I'm pretty happy with it.

So that wraps up day 19. Hopefully I'll be able to push through this crisis soon and get back to being my normal chipper self.