• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
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  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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This is my first real post here on Cubebrush! I am an aspiring concept artist/ illustrator looking for some real feedback in order to improve. Any suggestions would be welcome.

Some things I was looking to accomplish: creating a interesting composition and high contrast image, along with capturing an overall feeling of natural wonder. My inspiration was the Arizona Sandstone Caves.

Here is a closeup of the character

With this character, I was hoping to create a semi-realistic rendering while also keeping an expressive and stylized feel to the whole creature. The most finished areas are the face and front paw.

Thank you for looking!

Hey welcome! :smile:
I really like your environment, colours and creature design. Makes me think of Tatchit's designs.

  • The lighting is a bit off at places, for example, I wonder what light illuminates the front rock formation (cilinder shape).
  • A tiny detail: but I think her left leg is bent a bit weirdly, look at the fold at the calf/knee area.
  • Overall I think there are too many yellows - balance it to a bit more red and it will make a nice complimentary contrast with the green water.
    I'm not sure if the character should also be yellow (she's drowned out now), but that might work out better if you've made these changes.

Good job on the values :smile: Keep it up!

Heyyy, good work!

One big advice would be : watch out for too much details! You got a pretty busy scene with a lot of work in it indeed, but feels like you put too much work on the character for what it deserved first! Idk your character is very detailed but appears really small compared to your overall composition, forcing you to post another image with a detailed view of it. More of that, some parts of your background are very shiny and appealing but not so detailed at all, so It feels a bit unbalanced.

I would say I like the second one more than the first one, because of the stronger composition and balance of details (character vs. background). But you could have been more simple about your character for composition's sake; the little details scintillate at that small resolution.

I hope I'm clear with my comment, not so pro wIth English so I could seem a bit aggressive :stuck_out_tongue: (that's obviously not the case, just helping)

Thank you for positive feedback and the suggestions! I will be posting a more completed work implementing the changes you proposed soon!

Thank you for the compliment XD You don't come across aggressive, and even if you did that's totally fine.
I suppose I did go nuts with the detail, but for this piece I think I will keep detailing up the background instead of taking down the detail on the character. I will keep your suggestions about balancing out the background and character in mind for another piece though, because I do agree with you! Thank you for all the helpful suggestions!

As it has been said, I find the second picture actually better because the character is clearly defined as the main focus in it. The problem with your original picture is that the colors and the composition don't bring the eye to any focal point. For my critique I assume you want your character to be the focal point as it is highly detailed. There it goes:

I'd crop the image a lot for the character to take most of the picture but still have some room to breathe. Around what you did for the closeup but with more horizontal space.
Your background has a lot of curves, use that to your advantage and make them lead the eye back to the character (most that are close to him already do)
The background does a tangent on one of his ears (is you don't know what a tangent is i'll gladly explain in another post)
The green water is great as it pops against the warm tones of the character, though you lose that as we get near his face. It is important for your character to pop out against the background, especially the face area. Right now the colors of the background are far too close to his own and very saturated. I'd make them darker and give them a slightly cooler hue (dark brownish purples maybe?)
I hope it help!

Didn't see you said you wanted to go the environment route, sorry about that! In that case I would still suggest you use cooler colors around the character and add cooler touches here and there to balance it out! Try to mix it up and have a richer palette, right now the background is very monochromatic and feels overwhelmingly warm

14 days later

Thank you so much for the advice! It actually matched up with the changes I made to the piece. I added in the cooler blues and cropped the entire image. I also changed the character's eye color for a stronger vocal point, and brought the rock's saturation down. I will fix her leg, and I am planning on the character having a white conch shell in her hand, which will probably be the final vocal point.

I might move one of the openings behind the character. Do you think this is a good idea?

1 month later

yes I do, the opening close the the ground actually creates a tangent with the character's hand and you want to avoid that :smile: the new focal point is very clear though! I immediately looked at his/her eye!

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