Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :(
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Day 4: Star Wars
May The 4th =]
Queen Padmé Amidala in my art style!
First time drawing her and I really enjoyed making this one!
Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook.
I hope you like it!
Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
Lady Death Fanart Collectible: Part 6 Polypaint and base
Hi, it’s time to share with you another part of the process to create this fanart piece.
Polypaint
As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest.
The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes.
The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look.
I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms.
Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin.
**
Scythe
**for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger.
Base
I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness.
As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence.
The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost.
Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images.
See yaMay Zbrush be with you
memory
2min gartic phone, used ref
2m gartic, used ref for pose
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memory, right leg is a bit broken
The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
studies
studies
juri study
imagination, how I feel before a speech
imagination
imagination
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something I drew for my presentation
also drew this for my presentation, didn't fix the one hand being bigger than the other
imagination + study
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studies
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study, I need to fix the face a bit
based on screenshot from anime but in my style
study. except for the eye
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study. changed some things tho
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studies, except top right samurai
based on anime screenshot
wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever.
semi study
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imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies
imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future.
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, imagination
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study, except for eye
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imagination doodles except for the two chrollos
imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
Neon Gambit
This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
And some more! Been painting over them a bit more this time.
Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
Hello!
My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again.
Here are some recent pictures:
You can find timelapses for most of them on my instagram:
www.instagram.com
Vithor Albertim (@vithor_albertim) • Instagram photos and videos
123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim)
Comments and critiques are always welcome.Cheers!
Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination
Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time
Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way
A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here?
I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time
Have a great day!
Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan !
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Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
Hey there. This is my first time on Cubebrush, but I've been drawing art for almost 10 years. Although, most of that time I wasn't serious about learning art. But recently, a friend suggested that I could create more dynamic face poses by studying perspective. I also used one of Marc Brunet's videos as reference for this face angle. I've studied a bit of perspective, but my skills are very rusty. That's why I need your help. I never put a face inside a cube perspective, and I'm worried something wrong. Are the proportions accurate? ie. is the ear too high, low, or just right? I thought I'd slice the cube so that the corner begins just at the corner of the face.
Oh I'm sorry I didn't provide enough references! I'll send you the face proportions I use: I think I fixed the problem since yesterday. I'll send today's version. The red line art is yesterday's version: I made other small changes. I believe the face proportions are now accurate enough. This is for an expression sheet (below) I plan to create animated versions of each expression. That's why accurate proportions are extremely important with every version.
Make a blog and join the slog. Tell your friends - forums are pretty chill way to interact without the content demand of social media. Old school internet.
Critique Disclaimer
I want to say that I am not a manga guy. A manguy. No I am a manguy just.......never-mind.
My critique is not how your artwork is supposed to look. It is to help you find your errors and move onto the next step in your journey. My years of experience and practice has a subjective opinion attached to it - as well as my own limitations of any knowledge of popular medium like manga or anime. I am classically trained in figure drawing and illustration. So I bring what I know to help you solve some problems.
Overall Critique
And you will never have too again.
I dont know what video you are referencing but it really doesn't matter - If you already have a face drawn, drawing a cube over it in perfect geometric perspective -- over an organic object -- might help you with proportions...or MAYBE learning perspective but its still not the right way. Make it look however you want.
This practice -- I am guessing -- is probably to teach someone new the idea of a construction technique and how it can be used to have any angle you want.
Getting people to draw shapes in perspective is the idea for basic figure construction from imagination. I say construction because there are several steps involved in having to make something out of nothing with a figure.
I would put money on it being a video about perspective and proportions for students to learn how to draw something in 3d Space. I show you in the critique below how to do that without using cubes drawing over. You just need to be able to count to five. And I know you can.
Height, Width, Center, Side, Landmarks,
Broadly speaking that is - those subjects are decided very quickly in all early stages -- at least in the world of figure drawing techniques by proko, watts atelier etc... Their examples can be found online in endless videos.
Commonly anime and manga fans do not cross paths with those figure drawing worlds - but expert anime and manga artists HAVE. Old manga drawing books, let alone social media and youtube videos - hold the most basic things secret to keep you buying more.
If you look at other videos of Marc drawing, he does not draw cubes over it to check his technique of construction - but has mastered perspective and can make height, width, center line judgement calls very quickly.
Your portraits have a clear read, are clean, and expressive. You have the skills to pay the bills. Or at least the skills to develop assets for yourself and others. Lets streamline that so you dont have to be confused adding something over top of everything to make sure it is "right" every single time. ...
You made Massive improvements from your first post to your last - so your problem I dont think is perspective like I first thought it was going to be in the first post. It is more in making sure you have knowledge of the rock solid landmarks of the human skull lined up in your construction techniques for manga/anime. And I try to illustrate that below. .. open in new tab to see full image. ...
Look how virgil hoo flips his canvas constantly in the beginning stages - his first head looks like this. And final drawing is more like this. There are five examples in the video above. In his construction technique he decides the direction of the head with cube maybe at first - but then corrects to find height, width and center of the facial feature landmarks and sideplane for the right expressive portrait.
He constantly corrects until there is nothing left to correct. That is how you find that if it is right or not - but he solved all the perspective and contours in that set up stage. Then the rest of the time he spent all his time making the face and linework look good.
That is the difference I want to show you, and tried to in the critique and this example. Your first stages spend 20 percent of your time doing 80 percent of the work (construction perspective)
Then spend the rest of your time (80 percent) making it look good. .
Thank you
For the opportunity to learn more about manga and anime and to solve a few interesting problems. I enjoyed this very much. I hope you get something out of it. I'm sorry for any misspellings or any handwriting you cannot read.
I want you to mirror your canvas more often as I think it will help you in the early stages to find those errors and change to make corrections as you go and your final will look just fine.
Wow! Thanks so much for your detailed critique! My cube proportions were incorrect. And that's why the ears were misplaced, and the skulls are oblong. And I agree, it takes way too long to create a perspective for every head I draw. I used to think cubes and perspective were useful for animating anything. But I should study other shapes, like circles and those "Organic" shapes. Again, thank you SO so much! You've been more helpful than any other art site I visited!
Hey, um, excuse me? Could I ask for another moment of your time again? I encountered a problem with your critique. It's the ears again. I've based my proportions from the artist "Mark Crilley" who makes the top of the ears line up with the top of the eyes, NOT the eyebrows. Your critique makes them line up with the eyebrows instead. I'm confused. Who is right? I'll send a couple of images that will better explain:
Hey Maple! No problemo! I'd love to try and help clear this up.
Nice resource btw! I tried to find one, and I looked it up something on archive.org but I couldn't borrow it to check more of it out. I always like looking through old manga how to drawing books and seeing what they sometimes do well, and often see what is done not well.
The method I used was a hybrid version of Loomis method from his book and Reilly method that was taught to me in school.
When I drew over you heads as an example I tried to make it over simplified to try and find some middle ground for you to see some issues that I was seeing with the hard time you would have with the execution of drawing specifically, (avoiding the not fun cube) as well as my subjective opinion on the ear (thus the disclaimer) .
The truth is this - you should try both and see which one you like doing more. I tried to make something with less parts that is easy to remember, and actually fun to draw. But I just sort of made it up to over simplify something for you to use.
Both are "right", and neither one are right. But that isn't the point I want any young artist to ever worry about. I'm more of a bake your own bread kind of person - metaphorically speaking. You are going to know what looks better, and know the right recipe.
If you choose which one you like to execute more for drawing , just use that. In my humble opinion it is going to be more fun to draw that way. I hate not having fun drawing.
I made mine up just for this tutorial - It's not the head method that I use to draw manga either. I just was trying to get you away from the cube.
That being said - it is not what is used typically for manga right? It is a stylized version of this to get the ideal manga face. But each one can be different for each style. Shonen, Shojo, Seinen, Chibi, Gekiga...on and on.
Crilley's jawline on his face example looks way longer than yours too - but its also for males. I'd be interested if there is a difference for the female head as well. Maybe your head has child sized proportions?
Lets compare yours and Crilley's sort of loosely side by side.
So I ended up raising the ear to be more above the jawline because it looked so close, and the most familiar landmark to me was the browline.
I also remembered this.
What I want you to take away from this
I could probably go and find four more style guides to follow.... In fact you know what --- Here. I'll prove that there is no right way. Here is one I found using just the search "manga head guidlines" on pinterest.
This first one looks like yours.
This one looks like mine I made up
Which one is right for your OC? Only you can decide. Which one does brohawx like more? The one where the ear doesn't look like its rubbing the back of the jawline. Which one is cuter? Yours and the first one in the samples I searched for. Why? Cause its more child like in proportions probably.
I want you to have fun drawing because all of these rules can really suck the fun right out of it. Making everything right for no one to catch any errors is no fun at all, and really slams the brakes on what can be a really fun and creative process.
I hope that clears things up Maple! I think you are doing an awesome job asking questions and kicking ass! Keep up the hard work.
Now go try out stuff and junk and see which one you like!!!
Thank you for clarifying the head and proportions.
My own head proportions are uneven and I will have to re-calculate the proportions I like. But essentially, you are correct. I had no idea that the rule of thirds begins at the hairline, not at the top of the skull. I prefer smaller jaws because it's cuter and more child-like. 90% of my art is cute females, but it helps to study other proportions so my character cast is diverse.
One step at a time.
My biggest problem is finding motivation to practice art. I'm always creating "Masterpieces" for my friends, aka finished polished art. I think I'm greedy for dopamine, aka "The Reward we get from finished art." Video games are another big obstacle. Social media also wastes time. Sometimes I wish I could leave social media for at least a week while I focus on my studies. A friend suggests that even traditional sketches help when I'm away from my computer and twiddling my thumbs.
Animation is a big goal that I won't be ready for in another 2 years. But I don't want to give up. Cubebrush is very useful for artists.
Thanks for your tips! I think I have enough information. Now, start practicing!