Nice to meet you! Let's see if we can help you stay motivated for your studies haha
I am impressed with the fact that you draw faces (and the values) so well from imagination! I see I have lots to learn myself.
May I ask, as a person who loves working with color, what is the biggest threshold/obstacle for you when it comes to color?
- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in23.9k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.4k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in21.8k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in782
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in47.0k
Hi Viktor! Best of luck on your art journey, sounds pretty tough where you're at right now. O:
I think this piece you've shown is pretty great though--first thing that caught my eye is the nose, it really pops out of the face! It looks very impressive especially if you did this all without reference! I think my favorite part is the lighting on the edge of the face. :] I'd probably check the mirror/some photos though because the mouth (although it's fantastically rendered imo) doesn't seem to be aligned with the center of the face. :] It's a really minor thing but maybe you can look out for this in your future portraits if you agree?
But I'm excited to see what other pieces you'll be uploading soon!
Well the thing about color is that there are so many factors to consider. Not when you just paint a character on white canvas, but especially when you try to place that character in an environment. First, that environment needs to have an interesting color setting, which is most apparent when looking at a thumbnail. Daarken's pictures comes to mind. Then, that character has to blend with the surroundings, like it actually belongs in that enviroment and doesnt awkwardly pop out.
The first apparent question to answer before painting in color is: Do I start from greyscale? Or do I go straight into color? See, when start in greyscale, I have a hard time coloring it with color layers. Colors just lie there like ugly blobs so obviously made with a soft round brush. (I'm talking Photoshop) Then, if I go straight with color, I just don't know how to handle them, how not to use too saturated colors, how to color shadows in a way that actually makes sense in that particular environment so everything has the correct hue, saturation and brigtness. I suppose greyscale is the way to go, that way the brigthness is already established. I just don't understand yet, how to color a greyscale image so that it doesn't mess up the values that were already established. Another knowledge I have yet to acquire is how to tweak the colors with adjustment layers to make an interesting color setting.
Hi there!
Its good to see another Hungarian around here. Just out of curiosity: Where do you study?
To add to the colour obstacle: I do straight colour, and grayscale and colour too sometimes, when the illustration is too overwhelming. But mostly the way I do it is I start out with colour, then create a new layer over everything, fill it with black, then set it to colour or saturation. This way if I turn the layer on, I can see the grayscale, and if I turn it of, I can see it in colour. This makes checking my values a lot easier.
Also if i start with grayscale, I use the colour, hard light, and overlay settings mostly, with some colour dodge and soft light here and there.
I'm no expert, but I hope it helped
Well I didnt have a picture like that so I tried to add some colors to this. first a flat skin color on an overlay layer, then tint the shadow areas a bit more red with a color layer on top (using overlay for this messes up the values as I noticed). So this is a very early stage of coloring and I could make it nicer if I spent more time on it, but the problem is, I don't know If I could ever bring it to a point where it doesn't look like it was colored with color layers. The process feels so unnatural to me. I just lack the proficency. On the other hand, I know the skin is the hardest thing to paint so I guess the key is to practice and accept that it can't be rushed.
Looks like a good start to me, it just needs more and different hues now to tone out the grey. I really think you could do it aslong as you keep building up the colors.
You can always start painting on top with a layer on normal settings after you put down the base colors. Maybe that way it will feel better? I think for you, it's a case of exploring what way of coloring suits you best.
13 days later
soo...I haven't been here for a while. Partially because I was lazy, I must admit that. I didn't draw a lot, however I managed to learn some technical stuff in photoshop. I also participated in a fan art contest for Path of Exile. It was a huge letdown. Not because I didn't win. There were 19 people who were rewarded. One of them was a guy who missed the deadline by 10 hours! I was really pissed off , because there were so many great submissions that should've gotten a prize instead of his. This is a really unfair situation.
1 year later
Hello everyone! I'm back!
I have finally graduated from Biology in february and now have a job in an office. I've been working there for 5 months now. It's an okay place, but I realized that I'm wasting my time there as I still want to work in game development and do art. And I feel that way now more than ever. There's just no other area where I can and want to improve as a person- where I have a future. Work is an integral part of adult life, and therefore it should be a part of self-development throughout life. Too many people work just to make a living, without doing anything to improve. But not all people have a strong enough interest which they can pursue and make a living off of. We, artist in soul, are lucky to have that (-:
That being said, here's some of my work I did while I was absent. Critiques are welcome!
Firstly I agree with you on the career side of things.
I have a quick questions though, do you have a studio or an idea of studios you would like to work at?
Knowing this will make pushing forward a lot easier.
I wish you the best of luck on your endeavors.
Now as far as the art goes, it's good. Really love your rendering here. Anatomy for the guy in the suit looks great. Not sure what references you were using but I believe the creases around the elbow would be closer together to indicate the bending of the arm. That's my only critique for that one. Other than that, Solid work.
Keep up the good work man.
Thank you very much! The suit of the guy was basically just a copy for study purpose, but his head is from imagination, as well as the other 2 piece.
There are about 3 companies in my country (Hungary) that I am aware of, where I would be very happy to work.
The biggest one is an animation studio, Digic Pictures, where they made award winning trailers and cinematics for games such as Assassin's Creed, League of Legends and Witcher! I was amazed when I came to know this.
The other one is a game studio, Neocore games. Their ARPG game, The Incredible Adventures of Van Helsing achieved worldwide success, and now they are developing Warhammer 40K Inquisitor Martyr.
Then there's Primal Game Studio, where they make a sci-fi MOBA game
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