• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello all. I have been apart of Marc's art school since the beginning and unfortunately have not been able to participate in the live streams as much as I would have liked. This is my first post here so I would love to hear some feedback with my stuff since I feel like I have been struggling a little bit. The main thing I struggle most with is probably designing a character from scratch. Here is one attempt I made for a cyberpunk style painting, but I just feel like it is lacking and uninteresting.

I'm not sure of what process you go through when designing a character like this, but I think it's always a good idea to have a bit of a plan on where you're going before actually starting to draw. You don't need to be very detailed about this, but basically think of a bit of a backstory for the character, what's her personnality may be like, in what kind of world or environment does she evolve and other questions like these. When you have answers for those, then it should naturally push the direction of the design into something that's more cohesive and hopefully unique.

I think the lack of cohesion is probably the biggest issue with her right now. If you look at the upper part and lower part of her it almost feels like they each belong to two different characters. The top part feels perhaps like she'd be living in some sort of cyberpunk winter world, while I get more of a grungy post apocalyptic vibe from the waist down.

Also the cybernetic arm is cool. I'm not sure what was your idea for it, but its design feels a bit bulky and strong so maybe it's more power or fighting oriented. But I feel like nothing about the rest of the character really supports those attributes if that makes sense. To me she feels more like a traveller or a researcher.

I hope this didn't come as too harsh as I think she's well painted and overall the individual elements are cool, but they just don't quite work together as well as they could. So yeah, just think about who your character is and the world she lives in a little bit and just use those infornations to make everything more cohesive.

I hope this helped :smile:

It very much will help me and I appreciate any feedback I can get! I cannot improve if I do not take criticism well! I absolutely see what you mean with everything seeming like it was from different characters. Admittedly I have a hard time figuring out what kind of process I should go through when designing a character. Usually I just come up with a physical appearance and stop there--so I need to start asking myself those questions you mentioned. I feel like too many times I have tried to make something like that and it ends up branching because I will change my mind half way through the drawing.

I can tell you for that particular drawing the only thing I had in my head was "cyberpunk" and "mechanical arm." I work with lots of harsh machinery and so I wanted to try to replicate that--but without asking those questions everything seems a little out of place. I will definitely try to apply this knowledge to the next drawing I make, I very much appreciate you!

Having cyberpunk and mecha arm is fine. You probably only need a few more descriptive
words and knowing what medium this character will be in to help the direction of the piece.

Once you know your theme and some kind of element you want to have, think about where you would like your character to be in.

For example, is the character for a Video game or Film or Comic?
Knowing this small detail affects the characters detail level, In animation, characters tend to be simple in design to make it easy to draw over an over again.
If it's for a Game, knowing what genre of game will help the direction of the piece.
For example it's it a FPS, you would have some kind of gun. If its an RPG, maybe she's a hacker in this cyberpunk world so maybe the arm can transform or has bits to help with hacking. Or she can be wearing clothes that makes her look like a hacker.

Class would be the last thing to think about.

Figuring out a few more elements will hopefully make coming up with a story for the world and character easier.

These all definitely help me and I appreciate it! It sounds like I'm not asking enough questions to myself when creating a character--otherwise the character seems to come off as one-note almost. Another thing I have a hard time trying to decide is giving a character a recognizable silhouette. Is something like that always necessary? Either way, I have to work harder on my next piece

This is just my opinion.
A recognizable silhouette is a little less important when it comes to npc characters, but when going for an iconic character or main character, a recognizable silhouette is really important. I know for myself, I can pick out my favorite characters with there silhouette alone.
Hope that helps. Looking forward to your next character.

Thank you very much, I appreciate you

10 days later

Not sure how successful or not I was, but I tried the taking advice I got. I think I could do better next time to make the character more interesting. I didn't focus on something like silhouette for this one, more just about what the environment around the character looks like and the medium he'd be in. I'd love to have some feedback to improve my next!

I think you did a good job here. This character feels like something you'd find in a game like The Last of Us if it had cybernetics or a futuristic realistic game. This can probably work for some kind of film as well. He feels like an NPC character that you interact with but that's not a bad thing. You've improved in a lot of areas compared to your last character such as the rendering of the materials. Even with the simple colors this is nice. Finding it hard to find major things to critique which is a good thing. Its mainly little things like the hand holding the tablet thing. That's a weird angle to get right. I guess the only other thing you can really do is find a way to add some more story elements to the character. For example, stickers to his prosthetic legs. A tattoo on his arm to show he's apart of something. That's really it. Solid work other wise.

Thank you very much! It delights me to read this feedback. I'll admit, I was having a hard time with the oil pot on the metal plate, it doesn't seem to make sense as an item or angle. I just need to use even more references next time! I will remember things like stickers or tattoos to help give an identity or belonging to a group. I think next time I'll focus a little more on trying to make it look like a main character rather than an NPC, which means trying to add more to the character and a silhouette. That's what I struggle most with, so I appreciate the feedback you keep giving me!

No problem at all. Besides using more reference, definitely studying film and games like uncharted should help.

Hello! I'd love to have feedback on this piece. I struggle to make interesting shape language with characters even after pulling from so many references. In other words, I'm okay with making large and medium details, but when it comes to small details I think it might be lacking. When I look at this character it doesn't really hook me as much as I'd like. Maybe there's something I can add or change to affect that? I'd love to hear anyone's thoughts.

When it comes to the small detail, look are reference of other sci fi characters or tech. Look at the areas were screws will need to be to connect the metal parts.
Now for the hook.
This can be anything. An easier way to think of one is to think of what this character profession is. You can take something that aligns with your characters theme.
For example this guy looks to use some kind of magic here so you can make the hook mage, wizard, witch and any other character that uses magic. If he's a evil character you can make his mask more demonic like. You can modify the mask to look like a demon face. I did a really crappy version of that. Probably a bad example.

Your hook can be that of a animal. You can maybe use a snake.

ps you have small shapes in your design already so just repeat those in other areas.
Anyone I hope this helps.

Sorry for the late response! After reading your feedback and Marc's stream I have a better idea of what I can do to improve it. I'll just incorporate that knowledge into the next design I make. The idea of giving more reason to what this character has as well as something to make it look more human and relatable seems very beneficial. Thank you very much!

No problem. Best of luck on the next character