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Hi there! I got inspired by some artists who challenged themselves to make one drawing a day for 365 days. So I decided to make – not one drawing – but one action, any action that contributes to pursue my goal of becoming a concept artist/2D animator. As I'm opening this topic it is day 67 (the past 66 are posted on my facebook profile).
I'm looking forward to see the end result of this journey that will last 3 years! And hope it'll inspire other people to challenge themselves on a daily basis
Journey to excellence #67/1095
No actual drawing for today, though I spend a couple of hours looking around for some online art communities to join such as this one here and a couple of others like DigitalPainting.School. I'm looking forward to be posting and criticize and share ideas and connect with people and get inspired, …
To be continued…
No particular practice today, but here are some random sketches I made today for a storyboard at my office.
I also went to visit the studios of a huge post-production company in Geneva - CH. Was really interesting and inspiring, although they work more for the clock industry.
Nice work so far! It's definitely a nice goal that you've set for yourself. I can't wait to see the evolution
Global Game Jam Geneva (48h to create a video game) - Part 1/3: Brain storming, graphic identity research and level design
Global Game Jam Geneva (48h to create a video game) - Part 2/3: Fox design, rigging and animation. This cute fox is one of the two playable characters of our game. At the same time both our developers were working on the gameplay and the other two more artists were working on the environment design!
You can view the animation
Global Game Jam Geneva (48h to create a video game) - Part 3/3: Human character design, rigging and animation. The human is the second of the two playable characters of our game. We still have some bugs to fix but the game is working! Next game jam we'll try to be less ambitious though 😆. That jam was a great experience anyway. Looking forward to the next one!!
You can view some videos of the animation and a bit of the gameplay here.
Gesture drawing: One hour session with speed enhancement purpose. The session was split as follows: 1x15min, 1x10min, 1x7min, 1x5min, 1x3min, 2x2min30s, 10x1min, 10x30s
Gesture drawing: Ten minutes session with speed enhancement purpose. The session was split as follows: 5x1min, 10x30s
Didn't have enough time to do more today
Time trial: 1.5 hour photo study with thoracic anatomy understanding purpose
Art rework of a paint over shirt by Michael Fam and some pants by Sly Lopez
In today's Art Digging session:
Ahmed Aldoori sketching video
Animator Guild Community reel
I've also been art digging on ArtStation and here are some art I particularly liked:
Really inspiring article from a globetrotting photographer
Advice from a Disney Animator
DigitalPainting.school: CRITIQUES avec Lorenzo Mastroianni : character designs & environnements
In today's session I've been digging a bit on Kiro'o Games, a Cameroonian video game studio. Their game - that they also made a comic from - looks very nice!
I've also been digging a bit on Ahmed Aldoori's website
Looking for an picure for my next image analysis. As I'm currently studying the thoracic anatomy, I'd like the image to somehow represent a torso.
Still have to choose one though. Any suggestion is welcome
Picture analysis: Finally I didn't get much inspiration from the previous pictures so I spent more time looking for some with more developed storytelling.
Picture analysis: I randomly chose a picture and this is the one I'll be analyzing. Work in progress…
MASTERCLASS – Creature Design and the Creative Process with Jonah Lobe (Skyrim, Fallout 4)
In 2 hours I learned a lot! I also grabbed some videos
“Artnalysis”: There are more things to say about this image than I've thought. So I couldn't find enough time to finish it today, and it also might be the case tomorrow. If you can speak french then you already can read a part of the analysis (not translated to english yet).