• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello cubebrush community,

I'm pretty much an amateur trying to work on my first production level game. As for the title I'm not sure if I can name something S.M.A.S.H or not due to Smash brothers and other copyrights, but the other title could be Metal Wars or something like that.

I know without a doubt I need to work on fundamentals. However I'd say I've learned how to use a pencil pretty well I just don't have all of the basic shading, color, perspective, and just plain objects and people drawn for experience. In the next year I hope to learn many of those things. However right now I want to make a simple game I know I can program and produce alone.

Focus: Though I have much to learn how can I push these drawings to achieve better comprehension and aesthetic qualities?

I know I have to learn the basics, but I feel that if I improve these designs I can go ahead and make plenty of characters and make a successful Pokemon like game.

PS: I can draw pretty well from observation, I need experience and other fundamentals above. However I hope you agree that I don't need too much more experience to draw these types of robots. Main art programs Illustrator, Artrage and Photoshop. Line Work Illustrator and Photoshop to paint is my goal unless I like how the painting comes out in Illustrator.

>

Hey! This looks interesting. Indeed, you do need to work on fundamentals--and interestingly; you can draw well from observation. This means that you are mainly lacking the ability to think in 3D and project your designs as such. This is seen by your repeated choice to portray things in a ancient Egyptian way.

As for the focus: Pushing the designs.

I think you first need to work in bigger formats. These seem like first drafts, perhaps first version of the designs ever. I recommend you to go over each one of them properly.

This is usually done in the game business. Instead of directly drawing the designs from imagination and keep the first designs everytime; they go through a conceptual process.

So in this case, each one of your units, or creations, can be described by either story, or tropes. Either way, you can simplify things by dedicating a page for each of the designs. So for instance, your first spider-bot. Take an A4 piece of paper, and draw it differently until you have at least 5 different designs of it. These are supposed to be rough, and you want to explore shapes and negative shapes during this process. Don't spend too much time on this, but play with the shapes, and create good shape language, and something you are satisfied with. After the five drafts, pick one of them, and take another A4 page. Try to define the design properly, where it is visible and comprehensible.

When you are at this stage, you want to take from the intended purpose of the thing you are creating. So, we all have things in mind when creating things, and I am sure that you had some thoughts about the spider-bot, before you drew it down. So, what is it? Is it a robot spider? is it supposed to be grim? scary? fierce? define the creature, and do look at reference eventually. If your spider is supposed to be steam punky, look at that style, and take from those designs to forge your own.

Now, it seems that you are mainly lacking clarity in your designs. You mainly have the shapes, but there are things lacking. One thing that we never want, is for someone to look at these, and question what is going on. It is important to make things obvious and clear at first glance. So, as for what you are mainly lacking; I would say definition, in the sense of meaning and thoughts behind the designs.

For example, the tank. It seems like a normal tank, but is it? Does it have the long wheel-like things that tanks have? or is it more like a turret, stationed at one spot? How does it stand, how does it fire? Is it a tank, or something that fires many times, very quickly? Is the style realistic, and is it inspired by a real life machine, or is it sci-fi? in which case, you can research for reference either way.

Now, this all might seem a bit daunting, and I'm going to hold off a bit. Just to re-organize and simplify what you need; Clarity. Think about your designs, what they can do, and why they can do it. Functionalism makes for very interesting visual aesthetics, and then on top of that, add designs based on things that it is actually based on, using reference.

Anyway, I hope this doesn't seem scary! I really like your idea, and of course, most of what I've written is probably for people who are already working in studios! So, you don't have to put too much effort into each individual asset, but I put all this information out here, so you can choose what to prioritize, so you can properly flesh out one of your designs. :smile: Anyway, keep up!

Thank you very much. I am so excited to get this type of feedback! It's very detailed and exactly what I needed. I bet these ideas will become way cooler by making more versions with references and focusing on refinement. Then with the final stage being clarity before I choose to go digital.

I know from experience that clarity will help my work, but comprehension is critical when making imaginary characters come to life. Thanks a lot @achronic! This does seem like a lot, haha. I guess I won't be making this game in two months. However, now there's no reason why the art can't be production quality.

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