• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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So, This is the result of a few months of on-off sketching and pondering over Pegasi. Originally i had intended to make one that would be able to physiologically 'live' in the real world,but then whilst i was on holiday, an idea sprung to me and i ended up giving it Kangaroo back limbs.

I'm quite happy with it so far when i but i would like to gather other peoples thoughts and opinions on it, as well as any criticisms, (anyone good at animal anatomy especially would be helpful) as i still want to make it somewhat plausible...

Can you explain what's going on with the back feet? I don't quite get it. I have no idea how that anatomy could function for this creature if he were to try to run or walk...

Wings are cool, maybe tail could be bigger. Something peacocky maybe?
Kangaroo focus is really interesting but back legs are bit over pronounced i feel, creature looks like it could tip over whenever. Kangaroos don't really run on four legs, but hop on two so there's a conflict with horse type body which is very front heavy.
Animals that jump really well and run fast would be big cats, maybe there's something?

Exactly my thoughts.

If you want to go from the original mythological concept (100% horse + wings added) towards something more realistic, there are a few things you can do but those legs make no sense, no offense.

If you want the "scientifically accurate" approach, have a look at this article:
http://muddycolors.blogspot.hu/2012/08/its-bird-its-plane-noits-horse.html

But in short, you can't really make it both scientifically plausible and artistically aesthetic. You need to give up one or the other, as it is the case with many fantasy/mythological creatures.

Ok. I will take that into consideration. I had thought it would move somewhat like a rabbit when running. I have a run cycle sketched out, and an idea for a walk cycle, but i can see where you're coming from - I do admit the back legs need work as they do not yet work in both of the postures i intend for them to take.

The article also raises some interesting points and so i'll have a think about where to continue with this.

... I like your idea for the tail :smiley: - I actually changed the tail when drawing this as previously it was very bird like, but i felt this fit the creature better. I do agree that something bigger would probably look better though...

Thinking about it you're right, the legs are a bit over-pronounced, You're not the only one to have critisisms over the back legs and i agree that they need some altering. I'm thinking of looking into Tree Kangaroos as they can move each of their back limbs separately, as well as look into the foot a bit as its currently suited to only jumping, and i have a different stance idea for walking (I am not good at expressing this.)

I made a quck sketch changing the stance a little, i'm not sure if the tail feathers are larger or not, though they look longer... Does this look a little better?

I like them tail feathers. :smiley:

Point of balance is pretty much the only real thing that bothers me in your design, so i made a graph about it. Basically i think it needs more junk in the trunk.

Would be super interesting to see the walk cycle.

Ohhhh.... ok... I think i get where you're coming from... although 'hanging out'?? what do you mean by that?

Also the walk cycle is kinda like it walking on its tip-toes, causing its weight distribution/point of balance to change... although to be honest i'm not sure if it'll work with its leg design... but bunny-hops are not really the best way to get around when moving slowly... hrn...

I should have been clearer with the hanging out, i meant standing still, chilling.

Strong back legs like Kangaroos make sense since a heavy creature should be able to jump high to get into air. If it's a savanna Pegasos maybe make it even more kangaroonish. Mountain Pegasos could look bit like a goat, would only need to climb well and drop off.

It could be a creature that doesn't need to move slowly very well. Most of the time it might be just grazing, but in danger would sprint to high speed to generate lift under the wings. In that scenario bunny hops could work.

I got pretty invested in this making fantasy creature work business. :smile:

... I'm glad someone else sees where i'm coming from with the kangaroo legs...

To be honest the jumping ability wasn't the only reason i chose those back legs to be honest... Its because Kangaroos, no matter how fast they are going, use the same amount of energy when jumping about, allowing them to jump at high speeds for a relatively long period of time. - but yes it also helps with the pegasus taking flight.

And thats a good thought... as a grazer prey animal its main needs are to eat and get away from predators quickly... Thanks

And believe me, it is very easy to get invested into these things :smiley:


Here is a quick revision, plus some sketches of my initial ideas for the stance when walking & flying

What a cool concept -especially your kangaroo influence. One thing that I don't quite get yet is the height of the back. For example when it is in its walking posture the back is fairly level (which makes sense to me) but when it is resting and the legs are down the back is still level and not at more of an angle (if that makes sense?). Kind of like a cat or dog when standing versus sitting.... or would/is that why the top part of the legs straighten out to compensate?
Anyway looks like you have been thinking about this a lot and I am curious what your final design will look like (especially the color and markings~)

... I'm not sure if i get what you mean, but i'll try and answer your question.

The posture of the back does change depending on its stance, when walking the back is at more of an angle, with the front half being lower then the back half - which is due to the back limbs being so long. However, when resting or when in a running position the back remains level. Which you can see below

The reasoning for the back limbs 'straightening out' is because to me, when kangaroos stand normally that is the position they take. (although looking back at photos, they are more bent then i originally thought, so i'm going to have to do some more revision on the concept

-revised- Ok, I've had a look the leg posture, but i've found that making the back leg be more kangaroo-like actually makes the pegasus look at if it should fall over, so for now at least i'm going to keep the leg posture as it is

Maybe that's an indication that @eternalcod was correct and the whole design is too front-heavy. You can clearly see it in those sketches you just posted compared to the diagrams he put up. A mark of a good designer is to know when to drop an idea and go in a different direction and to be honest I think that might be the case here, it just seems too goofy to work with. It's not a waste because you've learned from it, the process is the important part. You can keep going if you want and try wrestle it out but I just don't see the kangaroo leg flying (literally haha) without at least some serious revisions such as changing the whole body angle or leg anatomy, or perhaps trying something radical with the tail to balance it out (though this could lead to more goofiness).

Sorry if I was unclear- hehe typing and thinking at the same time is not always best. With the back more arched in your standing pose, your hanging out pose makes more sense to me. With the back more arched it's more interesting too imo.

... I don't want to just drop the idea as i am enjoying the process and the discussion around it, but i do acknowledge the criticisms my design has: several i am planning on taking a look at when i have the time.

The problem is wondering how to make the girdle area work without compromising the muscle mass there or the creatures posture - a query that is important not just for this idea, but any future 6 limbed flying vertebrate i wish to create in the future.

But on the point of it being too 'top heavy', I agree that the figure needs some adjustment, however i think you'll find that most birds are shaped in a way in which the front half is thicker then the back, but most jumping animals have more size in the back half.

(This drawing shows the basic shape my pegasi, and other animals make when in the air. the top figure is my own design (which needs reworking by the looks of things) and below are some examples of the shape Kangaroo, tree kangaroo (which is the bottom right drawing, not the mid-right one) and make horse mid jump, as well as shapes showcasing the form birds take when in flight) - Jumping animals take a different shape in the air then flighing animals, so i feel as if those requesting a larger bottem half were focusing more on its ability to jump, then its ability to fly.

Looks like a cool concept, my advice would be look at horse anatomy, look at the horses run cycle, a great documentry i saw was inside natures giants. In it they dissect a horse its a bit graphic for some but some amazing stuff you can learn, another thing is look at wings anatomy of birds and how they are affected by the wieght of the bird and the air its pushing. And in the end combine what you have learned to give a more believable concept 😃

Thanks for the advice :smile:

I have seen one of 'inside natures giants' - the one about the whale, but i didn't know they did an episode on a horse. so i'll have a look at that.

I have looked into bird anatomy and the effect wing shapes have on flight. its difficult sometimes however to find information on how the weight and shape effects their ability to fly.

Even so, thanks again.

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