• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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26 days later

Alright, so it's been a while since I posted more stuff here (almost a month, it looks like) - and I've been using that time to work on a few different projects.

I've gotten what should be most of the bugs worked out of my new Blade Production Workflow, and decided to take the opportunity to try to push my sculpt details to make something fancy.

I'm sort of hitting a bit of conflict as to what should be prioritized next:
I've got a handful of in-progress Characters in various states of "not-done", and literally dozens more that I still want to make.

At the same time, there are also several Prop Model ideas that I've filed away to make in the future, although I know I'll be thinking about the Characters I could be making while working on those.

It's literally like trying to choose between your own children.

3 years later

...So, guess it's been (let's see here)... about 3.5 years since the last post.
That's, uh, a pretty long time with no updates - looks like there's a lot of ground to cover.

So over the last 3 years, I've been working as a 3D Generalist for a client-focused studio - basically, clients come to us with games or apps that they want to make, and we get contracted to do the necessary coding/art/store integrations/etc.

Naturally, there are some NDA-related headaches with getting clearance to include previous client-work in a portfolio - especially when a lot of the larger projects are created specifically as polished prototypes to show to investors (since the general rule-of-thumb with NDA's and portfolios is that it's safe to display when the finished product is publicly available, things get very muddy when a project just never reaches a public release.)

Luckily, when we have a gap between contracts, we are encouraged to work on portfolio pieces for both studio and personal use (which I CAN show below!).

Campfire Ghost
When I first started with bencin Studios, we were sorely lacking for cute/whimsical portfolio samples. So I thought something Luigi's Mansion-esque could help fill that gap.

Knife Set

Soda Cans
In the early days, we were also lacking for photorealistic 3D samples. I'm not the greatest fan of going for photorealism (personally, I prefer the stylized approach), but it's always fun to work with glass and metal materials.

Toy Boat

Gnome - Enemy Character Model
There was one internal studio project that several of us were working on, which was given full-clearance to display for portfolio-use. I got to make several enemy models from start-to-finish, Sculpt-to-Animation.

Gems - Re-Usable Assets

3D PBR Potion Bottle

Skateboard

3D Platformer Character

3D Human Bust
We needed to fill another portfolio-gap (samples of 3D Humans), and I wanted to work on improving my Hair Card workflow.

Train
A prospective client wanted to see samples of 3D Vehicles we'd made, and we didn't have too many to show - so I tried to fill that gap.

Tapioca, The Candy Corn Witch
Aside from the Branding, this is rendered entirely in Unity - it gave us a sample to use to show what we could provide for Particle FX, URP, and doubled as a nice content post for Halloween.

Gilded Flail - Weapon Model

Grassy Shrine

Gyro Globe
(This one wasn't actually done for the studio - it's just my most recent personal study)

There's definitely quite a few personal pieces I worked on outside of work (I've been running a Tabletop RPG campaign for this same length of time, and made a lot of 2D and 3D Art for that), but that's probably best left for another post.

5 months later

Okay, only a 6-month gap since the last post this time; that's... better?
Work's been more or less the same so far - got some more clearance on stuff I can put in the portfolio, and made some more progress on personal pieces. (So yeah, if you're seeing a gold shield logo, it's from work; anything else is on my own time)

There was an internal project I was part of around 2020-ish, where we were working on an idea for a VR Tower Defense game. (It eventually got shelved, but I got through a good chunk of creature and prop models)
We changed our file storage method in the meantime, so it took a bit of time to get access to some of the files, but I think the creature models were worth adding to the portfolio.

Overall, I got to do some concept art for all 4 creatures (and then the final designs for the Spider, Skeleton, and Werewolf), and then I was responsible for Sculpting, Retopology, UV Layout, Texturing, Rigging, and Animating all of them.

If you want to see the animations, everything's uploaded to Artstation:
https://www.artstation.com/arkofdarkness
(Well, the Spider, Drake, and Skeleton are there - still need to do the rendering on the Werewolf)

I also finally got approval to share the art assets from one of our client projects from 2021, which was a polished prototype/vertical slice of an infinite-runner style game: (and for this one, I once again got to jump around the whole range from Concept Art to Modeling to Rigging/Animation and even Particle FX)

The Big Hog (Enemy)



The Hog Trapper (Enemy)



The Monkey (Player Character)



The Bananas (Collectibles)

The Oxygen Tank (Power-Up)

And other Environment Stuff (including the track and grass that's been in all these renders)


In the meantime, I've also been working on my own stuff outside of work (not sure if I've already mentioned it here, but one of the biggest curses of being an Artist AND a DM for weekly tabletop RPGs is that I have a compulsion to make character art for EVERYTHING - both in 2D and 3D).

However, this post is already super long, and was definitely a lot of images to drop all at once; so I'll cover the personal stuff in another post within the next few days, and hopefully ease into a more-frequent posting schedule.

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