...So, guess it's been (let's see here)... about 3.5 years since the last post.
That's, uh, a pretty long time with no updates - looks like there's a lot of ground to cover.
So over the last 3 years, I've been working as a 3D Generalist for a client-focused studio - basically, clients come to us with games or apps that they want to make, and we get contracted to do the necessary coding/art/store integrations/etc.
Naturally, there are some NDA-related headaches with getting clearance to include previous client-work in a portfolio - especially when a lot of the larger projects are created specifically as polished prototypes to show to investors (since the general rule-of-thumb with NDA's and portfolios is that it's safe to display when the finished product is publicly available, things get very muddy when a project just never reaches a public release.)
Luckily, when we have a gap between contracts, we are encouraged to work on portfolio pieces for both studio and personal use (which I CAN show below!).
Campfire Ghost
When I first started with bencin Studios, we were sorely lacking for cute/whimsical portfolio samples. So I thought something Luigi's Mansion-esque could help fill that gap.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/7/3/7300465fbc4f9c11c0f174ef0a6b4b14890b667e.png)
Knife Set
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/2/1/21340387b813ea21f0c2932a72b5a900acf7075b.png)
Soda Cans
In the early days, we were also lacking for photorealistic 3D samples. I'm not the greatest fan of going for photorealism (personally, I prefer the stylized approach), but it's always fun to work with glass and metal materials.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/8/3/83d2776671638ea3bd69be956b78b8516bb71b5c.png)
Toy Boat
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/8/8/883f44b2d6b9bc06067bb5824c562143e75bde17.png)
Gnome - Enemy Character Model
There was one internal studio project that several of us were working on, which was given full-clearance to display for portfolio-use. I got to make several enemy models from start-to-finish, Sculpt-to-Animation.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/9/e/9eaa1f3ab1cb8c0179c8b1aa3e2b25a55c12c164.png)
Gems - Re-Usable Assets
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/f/b/fbb652a383734e0d7e43e913c5358532a5ff075d.jpg)
3D PBR Potion Bottle
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/7/5/758dfcb85bec81b685df9c204651cac4cbc3793c.png)
Skateboard
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/6/3/633eb2a7cbe5bcf1e6eea4462078bf9a29222bff.png)
3D Platformer Character
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/4/8/48298618b3a306d43210fd64229ac9bdc60c7c33.png)
3D Human Bust
We needed to fill another portfolio-gap (samples of 3D Humans), and I wanted to work on improving my Hair Card workflow.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/c/9/c9f98b46b0c810cfab16806aae0390ab2b72af90.png)
Train
A prospective client wanted to see samples of 3D Vehicles we'd made, and we didn't have too many to show - so I tried to fill that gap.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/0/3/03a4ce30c54f1ea5fe2c0d6ec55295b6d02ad984.png)
Tapioca, The Candy Corn Witch
Aside from the Branding, this is rendered entirely in Unity - it gave us a sample to use to show what we could provide for Particle FX, URP, and doubled as a nice content post for Halloween.
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/8/e/8ee6a67e7abad320dc5468f874a3dc6cf76ae52e.png)
Gilded Flail - Weapon Model
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/f/4/f485d96af7784c9cf7c9d7e3fe6d17de85b2589e.png)
Grassy Shrine
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/9/a/9a0dd42a7a89bfd412e564967dd97c3e4ffe8bfb.png)
Gyro Globe
(This one wasn't actually done for the studio - it's just my most recent personal study)
![](https://d1s0ws440m13mk.cloudfront.net/original/3X/e/7/e7b488be18fc73245e38bd3cad3edda92a32ed3d.png)
There's definitely quite a few personal pieces I worked on outside of work (I've been running a Tabletop RPG campaign for this same length of time, and made a lot of 2D and 3D Art for that), but that's probably best left for another post.