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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
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  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Personal details:
Name: Georgi Madzharov
Email: gmadjarov@abv.bg or gmadjarov7@gmail.com

Some backstory (which might be subject to considerable changes): A veteran soldier whose team was needlessly slaughtered now seeks revenge for their deaths. In the aftermath of the betrayal, she realised she has a much needed power to help her achieve her vengeance.


FINAL
Concept sheet:

Illustration:

Some obligatory tragic villain backstory to those interested:
'At long last the dust settled and the fire ceased. Her mind was foggy, close to blacking out. Everyting went so very wrong after they were ambushed. Her whole team dead. And then this cursed man, who hired them for this mission, stood before her. Her mind was growing ever darker, the shadows lurking close, her body failing. The worm had the audacity to thank her for their sacrifice. He smiled as he told her her they would use this act of obvious agression well. He smiled as she screamed, broken by this betrayal. He smiled, the grin forever frozen on his face, even as she raised her trembling hand and drove a misty blade through his chest. She stood up slowly and the shadows rose with her. She would exact vengeance for her team and crush anyone in her way. Her heroes were dead, their light dimmed. To her, only darkness remained.'

There are 73 replies with an estimated read time of 8 minutes.

Here's the first rough sketches to find a sillhouette and feel that I like.
I'm still not sure whether I'm going with fantasy or near-future, yet I know I want the character to be stylish, arrogant and evoke a feeling of strength. Also, I'll try to limit the facial features as much as I can to make him/her harder to read and a bit more alien.
My current idea for a super power is that he/she can control shadows and manifest them as physical objects.


Some of the sketches turned out having a bit of a Destiny vibe imo (I blame my recent playtime and the helmets, yet I want the horn :D) but I think I'll break out of it soon enough when I start polishing the design.
I, personally, kind of like 5 with the trenchcoat (right one) and 3 has some interesting elements as well (and a more fantasy themed totem-weapon).
I'll explore some female variations as well and see where it goes.

As per usual - all comments and critiques are greatly appreciated!

Here's a couple of female versions as well, a bit more painterly to get a better feel for the whole character.
I added a necklace from the dogtags of her fallen team that's going to be a rather omnipresent element between versions.
Between the male and female options, I'm gravitating more towards the female for now. I just like the thinner sillhouette and believe a 'rapier' feel for the character would fit more with the physical shadows theme. The helmet from A grew on me, yet I'm kinda torn between B and D at the moment as a final(-ish) choice.

I'd most likely go with the last version (D) as a base for the more ragged look (and who doesn't like a good coated villain :D)

Great! :smile: I like B personally

Thanks :smile: Looking at them again, I agree with B being better...I might just push both B and D a step further and then decide, B does seem to have a more appealing design and recognizable form

I really enjoyed your early concepts as well, especially 2 and 3.
Anyways keep your eyes on your own road ^^
Good luck !

Thank you ^^, I just think 2 and 3 are more fit for a younger malevolent character (mainly due to proportion, but also due to their lighter equipment), instead of the experienced vengeful victim of a tragedy.
Good luck to you too!

Thanks for the kind words! I didn't see the totem quite as a giant gunblade, but it sounds cool :smiley: I just feel like it doesn't really fit the theme I'm going for

I was wondering if i what i see was correct ejej,; :grin: i ll be wainting for the evolution of the proyect.

I'm really digging 6 & 7, mostly 6. And my vote is for a mixture of fantasy and near future. And female B is cool. Maybe do a merging of male 6 and Female B, but make it female.

Thank you, while 6 on its own is too alien imo, the more fluid feel is something I'll try to capture in the character (and yeah, it's going to be female for sure, the more I imagine the illustration, the more I dig the female ones)

So here's the more refined design for female B, I like how she's starting to look.
I decided to go for an unstable smoke rapier as her main weapon and added some faint smoke wings so she can gracefully float towards her prey.
As for the visual effects I'm gonna go for, I'm thinking of something reminiscent of volcanic lightning and smoke.
Due to her past as a soldier, she knows not to count completely on technology or magic, thus she carries a trusty gun on her as well.

I'm still not sure, however, on the amount of horns appropriate for her and whether I want her to have a hood or not

Next up - Illustration time :smiley:

Hey! Finally found your thread! Pretty cool idea, curious to see more!
Keep up the good work :smiley:

The shape language with the helmet is really nice!

To begin with - thanks for the kind words @rgdraw and @Bruck

(Insert smooth transition) Illustration sketches:

Some thoughts:
My personal favorites are 1 and 4 (which are almost the same thing anyway, so I'll combine them ;D). I like the tighter composition and feeling of grandeur in 1 and the action and wings in 4, so I'll be trying to fit the dangling guy in 1 so that he doesn't obstruct the main character.

2 feels a bit generic and lackluster (too much empty space).
3 is a backview of 4 and I don't think the back would showcase the character too much (even though it's a bit more ominous).
I tried a couple of more crouching poses (as if she's lunging or screeching at enemies), yet it didn't resonate too well with the whole elongated sillhouette I'm going for so those were completely scrapped.

You're welcome :smile:
And you should go for n°1, it's the best so far no doubt!
N°4 could work too but with the vertical framing of n°1 , so the first one the best ! :smile: