Has it already been vlose to a week since I’ve posted? Time flies 🤯
Anyways, in the meantime i was working on the colour scheme and her glove design.
I started with the main Idea: I wanted to work with some colours I found on cool looking lightning images, and obviously integrate the lightning fraction’s colour from the logo. Sooooo what I did was colour picking that and also created a couple colour schemes from lightning reference pictures. Then I mashed all that together a bit and evaluated which would work and which wouldn’t and just had some fun and some help from adobe kuler lol.
So the first three in the following image were Based on my favourite result of these schemes, but it didn’t really fit the feel I wanted for the character. So I desaturated it and played with the values and ended up liking the dynamics, so I created many iterations on that. Haven’t quite decided on , so I went ahead and just started on the glove
As I wanted to combine magic and technology for this character/glove/whatever, I had to get into some mecha stuff. And I’m not good at mecha stuff. BUT I’m Here to learn not to win so I accepted the challenge and whipped some ideas up. Not really satisfied so far, it needs some work on the aesthetics and practicality, but I hope the general Idea is visible already.
basically I wanted ot to be a huge glove which is steered by the hands inside, via some technology inside, to give the small girl character a little more WHOOM in her punch and create a focus on her hand.
On the funvtional side, the idea is that there’s a larger ring around the wirst powered by some elemental gems which are held floating around it and it’s energy being converted and focused, and then directed to the mechanical fingers to shock the enemy when punched.
It’s missing the effects right now but I hope What I mean is understandable
It’s really exciting to work on a longer and more in-depth character design again, it’s been about half a year since I did that so I’m enjoying this process a lot 🥳