Hello,
I have another update for this project, since the last iteration I have added more props to my character, I UV unwrapped them and I have imported them into zbrush for more in dpeth sculpting and texture painting. I have sculpted in most of the folds in the coat and next I need to add a textured pattern to it so it looks like it is made more of a fabric rather than a flat shiny surface.
In the images I have here the model looks kind of blocky and the reason for that is that I am using HD geometry in zbrush for the detail. Using HD geometry means I can work on sections of the model at a higher resolution while maintaining while keeping the model at a lower resolution in the general scene, doing this makes the scene less taxing on my computer while I am able to get the level of detail I want from the final product. I have a few screenshots showing the higher resolution off below, this resolution won't matter much for the level of detail I have right now, but when I add in the fabric texturing in the next update it will make a big difference.
While looking over reference material for sculpting the folds for the model with the closed coat I came to the conclusion that I needed to present the coat in a manner that showcased that this coat was bursting at the seams, that the coat could barely contain what was underneath. In order to get this appearance, I tried to emulate the folds you might see in a over stuff trash bag, so while normally I would sculpt the folds following the contours of the body, for this model I added far more horizontal folds rather than vertical folds or diagonal folds.
The Open coat model on the other hand showcases a more relaxed coat that is not being overstuffed with random junk. If I have time I want to add a LOT more tools on the inside of this coat, showcasing an arsenal of tools and gadgets at rocksplitter's command, but finishing the more important features of the model come first, adding in new gadgets can come later if I have more time.
Either way, this is where I am now with this model, I hope you guys like it so far.