• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Another day another update.
Cleaned up most of the shapes. Added the ropes. Added the weapon. Tomorrow i'll work on finishing the base. Then i can finally do the cloud sims.

Changed the camera position. He is technically holding the katana the right way, but for some reason it feels wrong. Will adjust it later. The materials are just placeholders. Got rid of the cloud sim for now. Makes it easier to work. Luckily the body does not need to be too detailed.

Time for today's update.
I changed the size of the ropes. Now they dont look like shoe strings. I've adjusted the katana. It feels a lot better now.
The big part for today was the cloud sim. I started with 1 dense smooth layer for the body. It helps to see the muscles. On top of it i've put a less dense more noisier layer. It gives the char that sort of "cloudy" feeling. Now i need to add the "cloud" layer behind him and maybe some small dirt/dust under his feet. I want it to look like he just finished slashing someone.
I've been thinking about the background. I think putting him into a bamboo forest would fit quite well. I would make a road from left to right and have a bunch of bamboo as the background. I'm not sure what time of day it should be though. I plan to have a quite a few lightning bolts and they do give off a lot of light so maybe late evening / early night could look good. But i'm getting ahead of myself here. One step at a time. For now I need to finish the char first.

I've decided to keep the actual skull and just surround it with clouds instead of making the skull out of clouds. Ironically he looks a lot more alive with the skull. Added the light inside his head. It's not a lightning, but it looks right so i'm going to keep it like that for now. The cloud sims are low res for now. The shape wont change much, the quality will.

A small update for now.
Added the big cloud. Changed some minor shapes here and there.
Now it's time to work on the armor.

It feels weird working on this character. My computer is struggling to keep up with my demands. Which means i have to guess how things will look like in the end and only once i'm absolutely sure that i like the form can i increase the subdivision levels.
So for now everything will look a bit rough around the edges.

Once again it's time for an update.
Today i started working on the materials. I've added the base layer. Still testing some colors. I do like most of them. The rope could be a bit darker though.
For now everything is squeaky clean. Once i'm happy with the how the colors look like, i'll start adding details. I still need to find a proper place for the emblem. I think i could paint it onto the leg guard parts (the metal ones). Maybe do it like it was painted with one of those big Japanese calligraphy brushes.
I've changed the shape of some of the clouds. I still don't like how the cloud around the skull looks like. Everything else fits. Might change the color a bit. Maybe make the body blend into the big cloud.
The lightning is still missing, but it'll have to wait for now.

The materials are for the most part in place. I've decided to give him some gold teeth and changed the ends of the rope from gold to painted wood. Makes more sense that way.

A few more updates and i'll be done. This is one of those updates.
I finished detailing the armor and improved the quality of the clouds. Decided to change some materials. Now they fit even better.
I think for the most part the base material is done. Now it's time to add the imperfections. It's too clean and shiny for my taste atm. This is a warrior who has been in many battles. He needs to look the part. Dents, scratches, edge wear, cuts, dirt, dust and grime are still missing.
Once that is done i can finally add the lightning.
Time is quickly running out. Let's see if i can finish.

Second update this week. 4 more days to go.
Today i finished the materials. They finally don't look like they were freshly printed. I tried not to go overboard with the amount of imperfections. I'm quite happy with how the whole thing looks so far.
Now it's finally time to add the lightning.

3 updates done 3 to go.
I have finished my character.
I could tweak stuff all day long, but at some point i have to say i'm done.
Now it's time to add the background and adjust the light. I've decided to go for a bamboo forest. Most likely at night. Will need to test it first before i decide.

4/6. Only 2 more days to go.
I'm still working on the scene. The original idea did not go as planned. The bamboo forest does not really fit the character. He needs the sky.
I think i'm going to put him on one of those Japanese wood bridges. That should work.

The first version is already scrapped. Will work on the second version tomorrow

The last update before i'm done.
I tried a lot of different backgrounds and lighting setups. This is what I've ended with. I think it fits him quite well.
Now the only thing left to do is render it properly and do the detail sheet.

Well, here we are at the end of the road. I've finally finished everything.
It's interesting to look back. I've started with a very different idea and ended up here. Changing the design in the middle of the contest was perhaps not the best idea, but i like how the character turned out.

This challenge was a lot of fun.
I wish everyone good luck.

Final Image

Detail Sheet

neat congrats on finishing.