• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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DS #555: Again another Uni + work day, so sadly not enough time to do any art.
Just quickly sketched something out in Photoshop to see how bad my rendering skills have gotten (since I only draw currently). Not too shabby but feeling uncomfortable with painting already.
Hoping to finally get more time to do art next week when I'm finally free of my part time job :smiley:

Should have made him pop out more with brighter highlights now that I see it here but nevermind, was just a test.

Daily animation practice:
Was kinda discouraged by my bad 'chracter animation in perspective'-skills so I tried to animate only an environment without any characters.
May be practicing putting actual figures into the environments at a later time (gonna be so tedious to draw every line of the environment again lol but that's gonna be a good practice to draw straight lines like I do with the borders so it won't be unnecessary ;D)
Had a lot of fun doing this:
(get.Excuse; Also should have drawn the end in an extra batch of 6 frames or so but I have to study for uni now before going to bed :smiley: )

DS #556: Trying to approach gestures/figures with different workflows today. Pretty quick sketches.

Daily Animation Practice:
This one was quite fun and challenging. Just trying to get the gist of proporttions and 3dspace in drawings.

So wait all your little animations are done traditionally then scanned in? Or are you just giving yourself the limitation of not re-using any frames?

It used to get mentioned every time, buuuuut:

Tools: iPad Pro + Apple Pencil + Animation+

I'm not familiar with the tools @artkouki uses, so I'm not even sure if he's looking using an onion skin (but I assume such). Generally though, I like his style of animation, since it's such a raw, quick, dirty animation style. It's just practice, after all.

@karidyas I would love to do them traditionally but that would require too much paper :smile:
As @JesterSeraph mentioned and cited, I'm using my iPad Pro with my Apple Pencil in Animation Desk using the free version with Onion skin on (only the 2 layers below not above).
Rough process steps:
- Creating a file -> chose how many FPS and max Frames (12fps/48frames; -> 4secs)
- Each frame is one layer so I start (obviously) with the first layer and sketch out a scene that I have roughly in mind (without a storyboard or thumbnails which I should probably start doing)
- I draw every single layer. There is a 'copy' layer button but I dont use that. Takes away the practice that I need to draw consitently :smiley:
- I always press 'Play' and watch it many times after drawing some frames
- If I see a pacing error I can't really delete the frame and add other frames because I'm drawing several 'boxes' on one file -> Erase everything 'above' and draw everything again (good practice but needs patience)
- Draw until I reach frame 48. Most often I need more frames but can't add any more frames (would leave the other animations with blank 'frames' but could also extend them so I may do that in the future if needed haha :smiley:)
- Export to Photoshop -> crop and everything (no drawing over only resizing) -> export as .gif and upload everywhere^^

Hope that made everything clear :smiley:

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DS #557:
Just sketched something from imagination within 1 hour. Not satisfied with the quality and speed but will improve as time goes on :smiley: Had some difficulties with the fabric and pose in perspective -> further study/practice needed.

Tools: PS CC, Wacom Intuos Pro M

Daily Animation Practice:
Again focussing on perspectived and an explosion test. Needed some extra frames to illustrate the impact better... Maybe next time :smiley:

Tools: iPad Pro + Apple Pencil + Animation Desk/Animation+

DS #558: Sooo today I started to do a challenge of doing 250 thumbnails for a group of mine (in 1 week). Sketched for like 1hour or 2 and forgot to save haha (nooby, i know). So today I'm just gonna post a sketch that I did during a lecture in university.

When I sketch things I tend to use the 'fisheye' perspective because that's what feels most natural for me when I observe =)
Tools: Pilot ballpoint pen in my notebook

Daily Animation Practice:
Tried to do something 'ordinary' / 'everyday life'ish and failed miserably as my hand anatomy is still aweful. But was a good perspective/movement pracitce.

Tools: iPad Pro + Apple Pencil + AnimationDesk

DS #559: Did some thumbnails today and picked one out that I sketched out:
Just some fun excercise :smiley:

Daily animation practice:
More of that perspective practice with the box. Not really happy with the outcome, need to get reference for the next one to improve my visual library and work on my animation basics.

Tools: iPad Pro + Apple Pencil + AnimationDesk

Ah thanks, that is crystal clear, thanks for explaining all that. Man that "draw everything above again if the pacing is wrong" is nutty :sweat_smile: but if you've got the patience I can see how doing it again would be helpful. You make me want to try it haha, it looks like fun

LEGIT .
LEGIT
LEGIT
LEGIT
LEGIT
LEGIT
DAMMIT CUBEBRUSH DOESN'T LET ME TIME SHORT OR CONSISTENT COMMENTS!!!!

doesn't let me just post legit a couple times

wowow! i love these animations they are so trippy^^ awesome studies too!!

@karidyas It is exhausting but when you see it moving it's worth every second you have put in :wink:
@fathomcube GLAD YOU LIKE IT. Thanks. :smiley:
@aika Thank you very much! :smiley:

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DS #560: Working on thumbnails today. Uploaded 1 page, still working on more :smiley:
Tools: Pilot ballpoint pen, Moleskine sketchbook

Daily Animation Practice:
Tried to do some character stuff. Pretty hard to get the timing/flow right.

Tools: iPad Pro + Apple Pencil + AnimationDesk

Wow you can tell you really understand the form of that body, it almost looks rotoscoped when it turns. Very impressive! Gets a bit sketchy towards the end but who can blame you that's a lot of frames haha

@karidyas Haha thank you very much! :smiley: Yeah I overused the smiering (dont know how to write that lol) lines (for 'fast' movements). Didn't come out as I wanted to. Need to minimize that^^

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DS #561:
Another batch of Blockout-style paintings. Still fun to do :smiley:
Tools: PS CC, Wacom Intuos Pro M

Daily Animation Practice:
Back to fundamentals :smiley: Some bouncing (squish&squash, little bit of anticipation, timing)
Tools: iPad Pro + Apple Pencil + AnimationDesk

DS #562:
Tested colouring while studying a photo (not using 1:1 colour, trying to come up with a pallet digitally).

Daily Animation Practice:
More of the basics :smiley:
Tools: iPad Pro + Apple Pencil + AnimationDesk

Back to ovals I see :wink: The roll could still use some work. Right now, it's more like it rolls onto its other point, then moves itself again, rather than being carried by some momentum. You could have also shown a little more force in it initially tossing itself into the first roll, to show the power needed to make it back up onto the other point.

As the the diving board, awesome! Great weight, great emphasis, I really like the mid-air hang (gotta build that anticipation!) and the slight pause as the board bends down. The following quick 2-3 frames of squiggles to represent it flying off the screen are also well done to show the speed the oval has flown away at, whereas in your previous animation with the bouncing ball, the ball stays on the ground a lot more.

In the previous animation, you had the mid-air emphasis right, but you spent too many frames with the ball touching the ground and shifting in momentum. It makes the resulting bounce back up feel like it should be much, much higher, since it takes a significant amount of force to squish a solid object, and that force is then transferred back. If you want a good example of how balls react to impact, watch some videos of tennis balls bouncing and being hit in slow motion. If it doesn't have much force, it won't deform much. If it has a lot of force being applied to it (speed, getting hit by a racket, etc.), it will flatten and stretch.

@JesterSeraph Thank you so much for writing all these detailed and insightful replies! Seems like you really now your animation stuff :smiley:
Yes I wanted to get the basics right before jumping really into characters and your advice really helps a lot. After today's animation practice and after reading your reply I really noticed that I do not indicate any material/weight in my ovals haha and I'm going to study some real life stuff tomorrow :smiley:

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DS #563: Today I kinda studied fundamentals only.
Watched a recent video that Kim Jung Gi recorded and posted on his FB and tried to learn from it. Here's the result.
Tools: Pilot ballpoint pen on paper + some polychromo pencil sketching

Daily animation practice:
Here also some fundamentals. Oval jump and camera movement.
Tools: iPad Pro + Apple Pencil + AnimationDesk

DS #564: Didn't have the time to study real life balls for animation because I had to do 250 thumbnails haha^^
Mostly character stuff. This really helped me getting back my confidence in drawing and improved my strength in visualizing images before I draw them.
(hope you can see everything :D)
Tools: Pilot ballpoint pen, Moleskine sketchbook

(rightclick -> open in new window let's you see a bigger version)

Daily animation practice:
Tried to do the some bouncing balls with weight in mind from imagination. I hope to get more time tomorrow to do some real studying haha :smiley:
Tools: iPad Pro, Apple Pencil, Animation Desk

Your are doing great with your animation studies! One thing though about the ball jumping of a ledge. I get the feeling that when the ball hits the edge, it should just fall off (or do a gradual fall a bit further forward). This is because it ends up a bit too much off the edge, causing the center of mass to be on thin air.
I took a closer look at one of your animations and noticed that it is about 40 - 50 frames. How long does it take you to make one?
And also, are all those thumbnails done from imagination? They look really great for having been done in a short time, I should probably try to do something like that myself sometime :smile:

@mar_cynwer Thanks, mate! Yeah I thought that too but I wanted to think of the oval as some kind of character so that it pushes its two ends on the side to push him to the other sides and just lands and rolls haha :smiley: just for practice^^
Yeah I animate in 48frames normally with 12fps. The last days I added about 10 frames to the file so I had to do a bit more^^
I always give myself like one hour, sometimes less and do them just from scratch without thumbnailing first (bad habit, need to fix that if I really want to do little stories :smiley:)
Currently I only do this to improve my imagination and draughtsmanship. If I wouldn't be in university right now I would do a lot more haha :smiley: Since I have only like 3-5hours a day to work on art stuff I have to limit myself though and split the time in studying, painting and drawing (animations). :wink:
If you want a quick advice: For me to be able to do them so 'fast' I really just studied perspective a lot and tried to master it (like Kim Jung Gi does) but this will take another couple of years probably :smiley:

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DS #565:
Trying to get back into rendering :smiley:

Daily animation practice:
Quick oval rolling in my 'free time' :smiley: to not lose the flow of animating.
Tools: iPad Pro + Apple Pencil + Animation Desk