Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :(
Splash_Process.jpg5000x3140 2.21 MB
Splash_Process-6.jpg3896x2429 2.83 MB
concept list char copy.jpg5388x3000 1.7 MB
Day 4: Star Wars
May The 4th =]
Queen Padmé Amidala in my art style!
First time drawing her and I really enjoyed making this one!
Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook.
I hope you like it!
Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
Lady Death Fanart Collectible: Part 6 Polypaint and base
Hi, it’s time to share with you another part of the process to create this fanart piece.
Polypaint
As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest.
The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes.
The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look.
I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms.
Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin.
**
Scythe
**for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger.
Base
I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness.
As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence.
The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost.
Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images.
See yaMay Zbrush be with you
memory
2min gartic phone, used ref
2m gartic, used ref for pose
2min gartic
2min gartic
2min gartic
2min gartic
memory
memory
memory
memory
study
memory
memory
memorymemory
memory
memory
memory
memory
memory
study
memorystudy
study stylized
left memory, right study
study
memory
memorymemory
memory
memory
memorymemory
memory, porportions r offmemory
memorystudystudy
memorymemorymemory
memory
memory memory
memory
memory
memory
memory, right leg is a bit broken
The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
studies
studies
juri study
imagination, how I feel before a speech
imagination
imagination
study
something I drew for my presentation
also drew this for my presentation, didn't fix the one hand being bigger than the other
imagination + study
study
studies
study
study, I need to fix the face a bit
based on screenshot from anime but in my style
study. except for the eye
study
studies
studies
study. changed some things tho
imagination
imagination
imagination
study
studies, except top right samurai
based on anime screenshot
wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever.
semi study
studies
study
imagination
imagination
imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies
imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future.
imagination
, imagination
imagination
study, except for eye
imagination
imagination
imagination doodles except for the two chrollos
imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
Neon Gambit
This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
And some more! Been painting over them a bit more this time.
Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
Hello!
My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again.
Here are some recent pictures:
You can find timelapses for most of them on my instagram:
www.instagram.com
Vithor Albertim (@vithor_albertim) • Instagram photos and videos
123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim)
Comments and critiques are always welcome.Cheers!
Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination
Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time
Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way
A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here?
I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time
Have a great day!
Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan !
LucidChan_v001_sketches.jpg3072x4352 973 KB
Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
Hello everyone! I´ve been drawing as a hobby for many years, but never professionaly. I am a graphic designer and i am trying to veer my work more towards illustration, concept design, digital painting, etc, to start working as a board game illustrator or concept artist for video games and such.
I´ve made some progress but i realized that evene though i was creating some artworks that a i liked, i wasn´t improving and didnt have yet the quality i need to be at a professional level.
So i´m basically starting over, working on my fundamentals (mainly anatomy, since i tend miss the mark there quite a lot) and working my way up to have a better foundation and avoid vices that i used to have when i was striving only for finished pieces, and not really practicing.
My quesion is: What advice can you give me, if any, to not repeat those vices and set a good groundwork improving? And, do you have any advice on working ON your weak spots as an artist, and not around them?
I´ll upload some of my artwork so you guys can have something to critique as reference. Thanks a lot to all of you!
I like the concept-art about VR. I think to start building a visual library definitely help. I am using Pinterest to collect imagines. Incorporating 3d assets in 2d may add more production values.
Hello! You've got lovely pieces here! My advice here is next - Be patient! From personal expirience I've found out that it is easier for Me to learn the basics and apply it on a simple practice drawing. When i say simple i mean not finished piece of artwork because It saves a lot of time doing small practices without "grand finale" and also the more you practice the better you become at doing it, so at this rate amount of practices done equals refined skill. I would definetly recommend you to try that work flow learning your basics this way (if u havent done it like this before ofc) maybe it works out for u too. It helps with no doubt on working on your weak spots instead of around them. for example: when I jump in into drawing something that is meant to be finished I always can encounter some problem that I don't really know how to solve and It takes a LOT of time to solve it because i have to aknowledge things that i never did before.. So spending time on sketching for the sake of learning the base and understanding how it works is very very time saving and it helps to improve your skill quicker. that's why they draw cubes and still life first and only after that they do naked figures at art schools Hope it helps and I wish you best of luck on your art journey
Those are the three areas of fundamentals that cover everything when it comes right down to it. But anatomy kind of falls under all three. There are multiple books on each subject., and online courses. I recommend taking courses. But its true that it certainly takes time. Once you understand and learn these theories implementing them and critiquing your own work like a teacher is when you will really start to see a difference.
Here are two practice milestones you can start with.
Draw a figure for a 1.5 hour sitting and save that drawing. Practice short poses increasing time over about 3 or 4 months till you get back to doing a 1.5 hour figure sitting. Compare the two.
Now you can pick an anatomy construction technique to learn like the Frank Reilly method, or Loomis or Bridgeman or Hogarth, who cares, just pick one you like and try to memorize it. It will take you a long way.
I guess like the anatomy practices above, make some timed practices where you are only working on one principle or theory at a time until you get it. Dumb it down, use black and white only, or 4 grays. But Studying scenes from your favorite movies is a good place to start. Studying from golden age illustration masters even better. But you will notice a pattern of how to arrange elements for the viewer, and how universal it is.
A 5 minute study will look much different than the 1 hour study. But can you capture the essence in 5 minutes? No? try it twenty more times. Its only an hour to make twenty, five minute tries.
An hour session after a few rapid sessions described above seems like eternity. You will see how much more accurate you've become.
Do a case study of a masterpiece. Everything about it. Copy it perfectly. Dumb it down to its basic elements. Write about it. Research and learn the history about it. Why it was made, who for and what techniques...Draw arrows and make notes about where the viewers eye goes first second and third, label what type of lighting scenario it is. Anything you can think of.
One of the things I recommend if you are starting over is art history. See where modern illustration gets its roots from the golden age of illustration, and investigate the development of 'sequential' storytelling over time in media like movies, comics, and games. That is for illustration.
For design look to things like cars, jets, helicopters, motorcycles. Bajillions of dollars have been invested in the development of such things. Read about them and see why they look the way they do compared to a hundred years ago. Look at animal anatomy once you've learned human anatomy. What type of vehicle do you see if you combine a bear and a helicopter? How about a salmon and a motorcycle?
There is a ton to learn just do it one thing at a time. But online courses will point you in new and practiced and learned directions.