• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hello! Here is an older line up I created as a personal project to practice character design and making them fit into a line up.

I already know, that the presentation is horrible here and I already learned a lot about that and would like to incorporate the knew knowledge into the rework of this line up.

I primarily need help with the character designs in themselves.
I have learned about shape language and silhouette, balance between complexity and simplicity, colors. I did write a lot about the character's personalities, chose the colors accordingly and I designed the body shapes with shape language in mind following the personality traits I have chosen for them. I really thought my decisions through and did not leave any decision up to chance or something like that. But the designs still don't work and I feel very lost as to why these don't work.

I am not saying that I think all the decisions I have made were good and that I am so awesome, I just wanted to underline what I took into consideration and I know that I failed, but I can't see where I failed exactly.

Where all my decisions bad? Or just some?

Was my idea bad? (Giving the backstory would make this post a novel and I see that this post is already way longer than people are going to be willing to read through, so the fact that my idea might not be very evident through the design already hints at the quality of the idea)

How can I apply shape language on a non-cartoon character in an effective way? (balance between designing the body shape and the clothing, do I have to bury them in clothing to make characters interesting?)

I am incredibly lost, and I see so many artists doing it in so many different ways and I already got lost at the question whether or not the pose and expression of the character is part of the design and silhouette of that character.

I look at this line up and I just don't even know how to even PLAN the rework of these characters.

I would be very grateful for any kind of help, and I am aware that I am asking for a lot of time here.

The most important question to ask to begin with is what is this lineup for, what media is the project? Are you focused just on design or are you going for an illustration style lineup?

Design wise, I can see that you have a sports theme going on, which works out fine except for the woman in the cloak, it seems forced on that one and it breaks the theme quite hard. Perhaps redo her to fit better, perhaps a gymnastics sort of feel with big billowy pants for movement?

Hope that helps, let me know where you are headed with the final product and I can recommend aspects of rendering/perspective that need work or can just be ignored.

Hey thanks so much! :smile:

This line up was just a personal project, but I intended it for a game and even an animated series, with a simple rendering and a friendly design.

So I kind of imagined as if I was pitching this team to colleagues with simple, clear cut concept art with a line up shot with poses to suggest their dynamics as a combat focused team and also two panels to show the characters interacting with each other. I also made some art for the weapons and so on. No illustration or anything, just the characterdesings and personalities.

And as for the character with the cloak: I totally understand that critique, I actually had reasoning behind that decision, but just because I could justify it wouldn't make the design decision better.

I would be very grateful for further feedback! :smile:

Cool, if you are just flat out pitching design you can remove the posing in the first image and focus completely on simple A poses with something like height lines to show the characters relational sizes.

Aiming at video games you can certainly punch up the proportions to ridiculous points, especially if its for an action game. The silhouettes in Team Fortress 2 are common examples of an excellent design that really tells you from a distance who you are dealing with. Maybe try pushing the proportions until they are too extreme and then back them up just a little bit.

This last recommendation isn't as important, but it really does make an image look much better if you make sure to apply perspective to the lineup properly. All of the characters heads are tilted down, and so are the feet, but there is no foreshortening that indicates a shot from above. Just make sure to pick a vanishing point and block out what parts you see the top and the bottom of.

Design wise, there really isn't much of an issue outside of what I first mentioned, the "normal" guy on the right is the only "boring" one, but its very common to put a "normal" character in a design. If you are looking to change the designs in some way maybe think about the world that they live in and include some signs of what that world is in the design.

I hope some of this helps, good luck!

Thanks a lot! I started reworking the first character, I will certainly apply your advice!

1 month later

Hey! I am back, it took me a while, I would appreciate if you gave me your thoughts on my redesigns, for now, If I have improved them in any way and so on.
I paid attention to the silhouettes and exaggerated the proportions and found opportunities to add big forms to the designs.
I intend to redo the others as well, but I am not very fast with the iterative approach yet.

Those will make for much more dramatic silhouettes and character designs, great improvements all around. I can clearly see the design purpose behind the characters with the bits you exaggerated while still seeing that you kept the initial inspiration intact. Really very well done.

As you continue forward with these designs in mind for video games you will want to make sure that you very clearly describe all of the small intricate parts of the character that a modeler will want to see with call out images.

So with the bottom girl you will want to draw a close up of her head gear, arms, shoes, the ports along the side of her legs, and that harness at the very least. Her design is very intricate and you will want to make sure that the modeler knows exactly what shape in 3d all of those pieces take. The top girl will require less of course, but you will want to show how those balls attach to her hair, and probably her shoes.

It is also a a good idea to think of the perspective that you would see the model in the game in mind, like if its a moba make sure to draw them in that top down 3/4 perspective for an image. Since this is your personal project just think of what kind of game you like most and go for it.

Again, looking great and massive improvements all around. Well done.

thank you so much!
Your feedback really helped me to get this rework started! And this check-in is also very helpful, thanks for taking the time!
I will work on those call outs :))
And the in game perspective :smile:

2 months later

Hello! I am back, took me another while!
I have been working on all those characters the past few months, don\t have everything done yet, but I rendered one character, I wanted to make her presentable because I have something coming up where I want to show some artwork of mine. All outs are also in progress and so on. I just wanted to give an update and maybe get some more feedback :smile:

This is a definite improvement on the first posts. I would say that there's a clashing mix of themes in this character. She's got a goth rocker look going on, but then she has flowers painted on her hair flail weapons, and scifi Tron neons on top of that.

I'd focus on one theme, ie, big, gnarly medieval rusty iron mace heads would suit the goth theme, or at least make the flowers on them dark roses and thorns.