• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Day 33

Ooof, this seems to be my week to just fall short. I mean, I guess it hasn't been that bad but it feels like virtually every day I've said something along the lines of "I really struggled with this one." And today is no exception.


I really love the works of Ludwig Deutsch. So naturally I decided to do a quick study of his painting "Palace Guard." I would say I should no better than to study the masters, but that kind of defeats the purpose. Of course they're at a level so far beyond me right now, that's what makes them masters. Studying them may be hard, but it's what helps us grow. Though that thought was small comfort when confronted with having to actually do it.

All in all it was probably a good struggle and I think I can say that I came out of it feeling like I learned something, but I also kind of came out of it feeling like I've got so far to go it's not even funny.

The second one was a bit easier on me. Nice stylized character design from "Jellybots" by Nicholas Kole.

All in all I'm quite pleased with this one. Getting the large shapes down was easy enough and it really gave me time to focus on the shapes themselves. That is, the shapes that make up the form.

This is probably my biggest lesson going on right now. How important it is to have good shape, not just the larger shapes that make up the silhouette or composition, but the shapes that describe the form as well. I think this is why so many of my old paintings were such a struggle for me. I was so focused on blending and creating smooth transitions between values that I was ignoring the shapes that described the form.

Hopefully that's a lesson I'll take to heart fairly quickly.

More to come.

Day 34

Day 34 has come and gone and for the most part I'm happy with what I've accomplished today. Though there has been so much going on lately and I've been pushing myself so hard that I fear I'm on the cusp of burnout. I need to work to avoid that as much as possible while still finding the time to draw everyday. Not really sure how I'm going to manage that. But I'll find a way.


Today I spent an hour or so and "finished" this character portrait. I say finished in that I mean I don't intend to work on it anymore. There's still a lot that could be done to it. I'm almost tempted to spend a little more time on it just to fix that ear alone. But no. I think I've learned everything from this painting that I needed to learn for now and, given that it was only supposed to be a quick experiment in the first place, I don't see a whole lot of point in continuing. Better to take what I've learned and move on to something new.

For my part I've taken two major lessons from this.

1: Value and texture is more important that color. Get those laid in as early as possible as accurately as possible and gradually turn up the saturation as you go.

2: Good shape is super important. Not just the big shapes, the silhouette and contours, but the graphical shapes that make up the form. The big value shapes. They should be purposeful in their design, as purposeful as the image as a whole. Even without things like details and "blending" good shape will read clearly and be good in its own right.

Valuable lessons I feel.

So that's all from day 34. More to come.

Day 35
Recording error so no video today. Not a great loss, unfortunately.

What a disaster of a day. In truth I don't even want to share my work today, such as it is. But not doing so would defeat the purpose of this, so I will.


This was a study. A study of fan art for fan art. The art is The Legend of Zelda - Tetra by Gonzalo Ordóñez Arias and I don't do it justice by half. Even getting it to this point was a struggle for some reason. Then the rest of the day just went sideways. I had planned on doing a few more studies at least, but I just never managed to get back to it. I also have to state that it was only partially out of my control.

Yes, things went sideways. Yes, it was a busy day. But there was a point by mid afternoon where that was no longer true. But by then I was just so drained and demoralized that I had no energy left to commit to drawing.

Yet that in and of itself is a problem for me. Because I'm beginning to understand that if I don't work. If I don't remain at least somewhat productive, I get depressed. That depression then makes it really hard to do anything productive, which leads to more depression. I've got to find a way to break that cycle, especially on the weekends when my day is nowhere near as structured as it usually is during the week.

But I feel like I've learned a lot more from this as well. Both the events of yesterday and just the process of making sure I draw every day and doing this blog/vlog. I've heard a lot of artists say that to be successful as an artist you either have to love the process, or you have to learn to love the process.

I don't love the process. In fact, nine times out of ten I am either bored or frustrated by the process. Oh sure, I have those moments that every artist has where the flow state is easily attained and the image seems to draw itself while you watch. But as we all know those moments are few and far between. Is that enough? I don't know. But I do know that I need to learn to love the process or this is never going to work.

I think that part of the problem comes down to the fact that I'm still just doing studies most days. I still am falling into that trap of doing the thing that is easy and not the thing that is harder but more fulfilling. Studies are important and I really believe that right now especially I need to be doing a lot of them. But I cannot only do studies. I have to do art that I care about. If I'm not doing art I care about then the studies are for nothing.

In an effort to change that I'm adding more to my minimum required drawing each day. Now, in addition to an hour of studies every morning, I will commit to an hour of personal work as well. That way at least some progress is being made and, hopefully, it will start giving me enough momentum to come back to it later on in the day when I find myself with extra time.

Hopefully.

So here's to learning to love the process.

More to come.

Day 36

So I'm struggling. Struggling to do this everyday. Struggling, somewhat, with my own personal resolve. And those are really two different struggles.

I've got so much going on right now that I just don't know if I can keep posting every day, not just here but the videos as well. It seems like it's not that bad. On a good day it takes me only about 30 minutes to write these posts and edit the video. But some days it takes an hour. Some days even a little more.

Even 30 minutes seems to eat in the time I have to actually draw. Right now there are so many different demands on my time I don't feel like I can keep up with all of them, but they are all important.

So I may decide to do a vlog/blog once a week instead of everyday. But I have to admit that the thought makes me sad because the whole point of this was to track my work daily. To motivate myself to draw daily. Switching to once a week opens the door for an excuse to be lazy and not draw something. Hmmm.

I'm not making any decisions yet. I just need to think about it.


So today I'm back to studying hands. I'm done with the DVD and am on to studying some Bridgman. Today what I tried to do, and hope to continuing doing, was to study one of his breakdowns, and then draw a similar hand from photo reference in an attempt to immediately apply what I learned.

I would say that this feels fairly successful to me. I think that my finger widths and placements are a bit off, and I still feel some flattening around the base of the palm where it connects to the wrist. I should really watch out for those things, but over all this felt mostly successful.

The least successful part was my attempt to find a similar hand gesture. A process which took a great deal more time than it should have. I think in the future I will just go for something close in my existing collection of reference material rather than wasting time trying to find something that matches almost perfectly. A thing that I long ago discovered is virtually impossible and I don't know why I thought I could do it in the span of a few minutes in this instance.

More to come.

Day 37

Things are changing. I once again find myself struggling to push forward. I'm seriously contemplating moving to once a week posts/vlogs rather than daily, as much I don't want that to be the case.

But I'm faced with two serious obstacles right now. One is time. I just don't have enough of it right now. I'm stretched too thin and have too many commitments that I can't walk away from. Taking 30 minutes to an hour every morning to write up posts and slap together a vlog just isn't a viable option at the moment.

The other is my study tunnel-vision. I want to do studies and really emphasis learning and getting better. But, because of that first obstacle, I don't have the time to regularly do studies and my own work. I need to be able to take time to make art that I care about because the lack of it is making me not care about art.

So I'm going to try changing directions. I still haven't made a decision concerning what to do about the daily stuff, but at least for a while I'm going to experiment with focusing primarily on my own work and trying to find those things that I still care about.

I don't know if I'm truely cut out to be an artist, but I do know that the surest way to drive myself away from it is to force myself to focus on things that I don't care about.


Today I did a study of some more of Cedric Peyravernay's concept art for Dishonored 2. Still focusing on the hands. This was a surprising struggle. I think I may have tried to make them too big early on and spent a lot of time and effort working to correct that. There are definately other proportional issues, such as her right art being too long and, I believe, her body being too wide. The latter there also contributed to my struggle with her left hand since I measured its length based upon the position of the shapes of her clothing and that in turn made the hand far longer than it needed to be, initially.


From there I moved on to some personal drawing. Just quick sketching. Trying something a little different than my usual approach today. Just started laying down lines without any real plan. Tried to keep my stylus on tablet as much as possible and just draw, gradually pulling out the lines that I found to be working more. I feel like there's some success here. While it's all super loose and some of it just plain bad, there were certain areas where it helped me to discover shapes I would not have thought of had I been drawing more purposefully, and that was an enjoyable and enlightening experience. Expect to see more of this as I focus on drawing for myself for a while.

Well, that's it for day 37. Hopefully this artistic crisis will pass and I'll soon be back to my old chipper self.

More to come.

You're hands are getting so much better, keep it up !

@castonia Thanks so much! I'm gonna have to take a little break from only doing studies as I was about to have a mental breakdown from stress, but I'm glad to know that there is visible improvement. I'll get back to them before too long.

Day 38

So I almost walked away from things today. I was so stressed out, I felt like a complete failure, I didn't even know if I wanted to be an artist. But I convinced myself that the main source of my stress was the fact that I had been focusing all my energy on studies and had no time to do any more creative/personal work. So I decided that for a while I'm going to step away from the studies and just focus on drawing for myself.

I literally had to force myself to sit down and draw after making that decision because, though I believed it academically, I didn't believe it in my soul. I'm so glad I did. Within minutes of just sitting down to draw for myself I could feel my stress levels dropping. They dropped so rapidly and to such a degree that afterward I found myself thinking "Maybe I'll do some studies tomorrow."

While I feel like that's a good indicator of an improvement in my mental state, I'm not just going to assume that it's all good. So I'm going to take a at least the rest of this week, maybe longer, and just draw for me. Then I'll reevaluate getting back to doing regular studies.

And who knows, a study or two may creep in this week. The difference would be that it's a study that I'm doing because I'm faced with a specific problem/question that I want to explore, not because I feel like I have to do studies every day.


So for today I just continued my super loose free-form zero plan sketching. Just started throwing down lines and seeing what happens.

I feel like this is good for me for a number of reasons. Number one, and most interesting to me, it gets me experimenting with shapes that I may not have come across any other way. So far both yesterday and today I've found myself, in at least one notable instance, drawing things in a way that I probably wouldn't have if I had taken a more structured approach.

The second is that, in conjunction with this blog, it really forces me to get over showing things that are polished or "complete" in anyway. These drawings are little more than scribbles. There are certainly a lot of ways in which they could be improved. But that's not the point. The point is to draw and draw whatever. If I find an idea Iike then I can take it and refine it and make it more "complete."


This is piece I've been working on for, well, a lot longer than I would like to say. This is actually version 3 and will be the final redo of this character. Today I just took some time to block out the pose a bit and started sketching in a few of the larger details.

This is a part of a "Draw it Again" meme that I've been wanting to do. I'll keep the original held back for now so when it's finished we can have a more significant comparison.

Well, I can say that I feel so much better today. Still a little stressed, but nowhere near where I was. We'll see what the next few days bring as I focus on just drawing for me. Who knows what interesting things I'll discover.

More to come.

Day 39

I'm going to try and keep it short today. We'll see how that turns out.

I believe that I'm going to have to start moving to once a week posts, at least here on the forums. I will probably try to continue my daily vlog at least for a while simply because it has been such a powerful motivator for me, but that in addition to these daily posts take up so much of my time right now. Time I can't afford. We'll see what actually happens, but right now I plan to continue posting daily until Sunday, and then I'll move to once a week.


So right off the bat I feel like we have a good example of how I would like to move forward with things for a while. Yesterday during my quick sketch I drew a character with glasses. I had wanted to have him posed as though he was adjusting his glasses, but I struggled figuring out the hand gesture and just couldn't get it right.

So today I took some photo referance of myself adjusting my own glasses and used that as a reference to try and figure out that hand gesture. And for the most part I feel it was quite successful. After a couple of attempts.

Then, after my usual "I don't know what to draw so I'm drawing a face" I managed to sneak in a few things that were outside my normal comfort zone. A few super rough in perspective forms.


Continuing work on this character I'm trying to block out the big details as much as possible. Got most of them at this point, though there are still a few that need some work or are just absent.

Doing this today put me in mind of something that Scott Robertson talks about in some of his videos. That a single line, even if it's a little shaky, will always read better than multiple lines drawn on top of each other. The multiple lines create a contrast that may not be wanted in the image and the viewers eye is inevitably drawn more to them than other elements that may be more important.

This is something that I think I'm going to work on applying, even in my quick sketching. Trying more often to just draw one line, even if it's not a perfect line, and conveying the idea that way. It can always be cleaned up and "designed" down the road.

Good things to think about. Always growing, always learning.

More to come.

Day 40

Really not much to say today.

On a few occasions throughout my life when faced with a difficult situation it has felt like a switch in my head, perhaps labeled "I can do it, it's easy" on one end and "I can't do it, it's hard" on the other, has suddenly flipped. When this happens things that I previously struggled with suddenly become simple, straightforward, a matter of course, without bothering to pass through any other stage.

It doesn't happen very often, and I wish I knew what triggered it. But I almost feel like that happened with my art this past week. Not that I've suddenly improved or gotten so much better at things than I previously was, but simply that the mental blocks I've faced, the incredibly self criticism that wouldn't even let me just mess around without feeling like it had to be perfect, have somehow disappeared.

Maybe it won't last. Maybe it's just a temporary thing, but for right now I feel like I'm seeing things differently than I ever have before.

I feel like I may truly be able to love the process and not just the product. I hope it's true.


So today I just wanted to try and apply what I studies yesterday. So I redrew an approximation of the same character in the same pose and tried to get the hand looking right. Didn't quite succeed, but I got a lot closer than I did the first time and I feel particularly pleased because this is all purely from memory, didn't have either of the previous images open or any photo reference while doing this.

Really worked hard to just draw the lines that were needed. One line at at time. Evaluate, then either correct or move on (usually to come back and correct anyway after a few more lines are in place for comparison). It's a difficult process and one that is counter to how I've often worked before, but I think it's good for me to keep trying it. It gives my lines a confidence and clarity that I usually don't see.

Although I've just noticed an unfortunate near-tangent on his ear that makes it look like his glasses go over the outside of his hear rather than behind it.


Continuing to block in the major details on this character. After some considerable effort I feel like I've got that hand holding the gun looking good. Not perfect, I'll have to do something about that right side where the grip of the gun seems to merge with the side of his hand, but a solid start and probably one of the more challenging elements of the image all blocked-in.

So that's it for day 40. It is now the weekend and I really hope to be able to use my time and draw a lot more. Maybe make some significant progress on this character. We'll see what happens.

More to come.

Day 41

This is probably going to be my last daily post for a while. It just takes up too much time each day, time that could be spent doing more drawing. I may get back to it at some point, maybe I'll find a way to do things more efficiently, but at least for now I'm going to scale things back. So for at least the next few weeks I will be doing once a week posts instead.

For now I will continue doing daily vlogs, which you can find here. Though even those may at some point have to be scaled back somewhat. We'll see.


So for today's quick sketching I decided to do some free-hand constructive drawing. Been a while since I did any of this and it's not feeling hugely successful to me, but I guess it's not terrible.

Though I must say that this cleaner, one line (or at least attempted one line) approach isn't as conducive to exploratory sketching as the scribble method seems to be. Maybe it's just a lack of experience and the more I do it the easier it will become, but right now it doesn't really feel like it. Still, I'll keep trying, though I may eventually decide to use the scribble method for exploration and the one line method when I actually have a specific idea in mind.


Struggling a bit with this one. Changed the face, again, and I'm willing to bet money (anyone care to take me up on this?) that I'm going to change at least one more time. Also tring to fix that right art (his right). It's just off. It was too long, now I think it may be a little to short. The pose is too stiff, and the less said about that hand gesture the better. I'll figure it out though. One way or another.

So that's it for day 41. I didn't get a lot of extra time to draw. It was a busier day than I had anticipated, though I can only blame so much on that. A good part of the reason for my lack of extra drawing comes down to me being super distracted by every little thing for about 2.5 hours before I finally got myself under control. I hate weekends so much right now. They just complicate things. One of these days I'm going to figure out how to be consistently productive with my time on the weekends without the structure of the week. Someday.

More to come.

Week 7, Day 48

Well, it's been an interesting week. So far I would call it mostly successful since I've still managed to draw every day and put up my vlogs, and have definitely had a lot more time to work with. I'm thinking about changing the format even more, but I'm still not certain about that. It may just end up complicating things again and right now I'm feeling very much that if it's not broke, don't fix it.

This has been a week of self discovery as an artist. I have done 0 studies and feel pretty good for it. Oh, I fully intend to return to my studies starting this week, though with a slightly different daily approach. Right now I feel like there are two really important things I need to be doing in order to grow as an artist. The first is to find regular time to study, both the fundamentals as well as other artists. The second is to draw for myself. To explore who I am as an artist without worrying about turning things into a project or making a pretty picture. So for the foreseeable future, those two things will be my primary focus.


This is the culmination of my daily quick sketching this week. This is drawing for myself and it has been an exciting and enlightening experience. I've always struggled to draw without a plan. So much so that it's been my philosophy for years that I don't draw without have a specific idea about what I'm going to draw, having done research, and gathered at least thematic reference if not specific reference.

But I've always wanted to be able to just sit down and draw and end up with something that I was happy with. This week is the first time in my life that I have ever been able to do that.

Strictly speaking it's not like I didn't have an idea going in. All of these characters (with the exception of the old man and the knight at the top) are from the same story. But I did no research, didn't look up any reference. Just started drawing. What I found was that not only was I capable of producing flawed but interesting work that I was nevertheless pleased with, but it also pushed me to experiment with things that I may not have done had I prepared in more detail. After the first few faces I started to mess around with things like facial expressions and more dynamic angles. Admittedly with varying degrees of success, but at no point did I feel like I failed or like I couldn't do it. At worst I felt like I just needed a bit more information.

The most significant example of this can be seen in the lower left where I attempted to draw the face from a more elevated angle. There are so many issues here it's not even funny. The most significant being that the little simplified version that I used to "correct" my earlier issues was itself incredibly flawed. A fact which I didn't notice until I reviewed my footage this morning. The end result is that the face is really skewed in perspective and it just looks weird. But we live an learn, and that's the point. I'm going to be doing a lot more of these in the coming weeks and I couldn't be happier.


Wow, in truth I forgot that I even worked on this character this week. This must have been done first thing last week and then I never touched it again. Struggling with his right arm quite a bit. I just can't seem to find a good pose for it. And, as I'm sure you can see, once again I've completely redone the face. Getting closer to what I want, but still not their yet. I may shift my focus back to him this week when I have time. This one's been around for a long time and I really want to finish it.


This final image is an experiment. A natural evolution of my quick sketching, if you will. The whole idea here was to choose a topic/theme and just draw. No reference, no planning, but more than the quick sketches that I have been doing.

I also really wanted to try to build up from gesture, through constructive forms, and into the illustration itself. A very simple and not particularly technical variation of the process, but one that I've found incredibly helpful and instructive so far.

Though I struggled early on. If you watch the video you'll see that I screwed up the initial constructive block in on that left character it it was really screwing me up for a long time. There are still some significant issues with it, but I think I've resolved the worst of them and the pose and proportions feel at least a little more natural now.

I hope to continue this at some point, though maybe not right away. And I hope to make a project like this a regular thing on the weekends when I have the time to devote to it.

All in all an exciting week of art, and there's plenty more to come.

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