• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Ok, so I've spent a lot of time on this one. I did my absolute best, but i still think it looks to flat, both in terms of values and in terms of colors. I made this for a contest, so I would want it to look as good as possible. Also, she's a vampire, and I want it to look like it overall, not just because of her teeth.

So I'd really like some critique on it and also pick up some useful advice so I can keep improving! I'd be extremely happy if I can make it better, even by a little bit.

real nice piece so far ^_^ did a quick paint over to suggest somethings you might wana try. I felt like you could maybe add a bit more form to the face, by having a sharper shift in the colours in certain areas of the face. The cheeks are a good example of this. in yours you a soft slow gradient, where as in mine the is a quicker shift in tones which helps add the side plain of the face. I also maybe suggest adding a larger tonal range to the face to make it look less flat.

I also did one where I desaturated the colours and add some bright blood. It is a tad cliche but it does help her look more vampires c. the colours that you have still work but tis only a possibility ^_^ anyway hope this helped a tiny bit

Hey there.
Let me start off by saying I like the tattoos and sharp teeth of the character. Now when it comes to the colors and values you are correct. Noticing these things are key to improving.

As for the values of this piece, The thing I noticed is the full range isn't being used. the face values are to close to each other. There aren't any real dark areas so you don't get the felling like a form is turning in a 3d space.

As for the colors you have, the hues don't change much.

I did a quick paint over while trying to keep most of the colors as well as using the more of the value range.
I added a light source coming from the top left. I added more uses to the skin to make her feel more vibrant. I took your skin ton and I would slide the hue slider down and to the right every time I wanted a different hue/values for the skin.
Adding blood like Tree_head suggested can be an good idea as well.


Hope this helps and hope I didn't change your character to much :grinning:

Yeah, I would second the previous posters. It's going to be finding some good reference, and searching for the areas where you can put in your darker values that'll help it look less flat.

I did find a reference that might be able to help you out with forms if you're going to keep the front lighting for the final. reference1

For a more side lighting solution like Malcolm suggested, this one might help a bit. reference2 or this one. reference3

Adding some extra details in the hair, ears, and neck area in the addition to the face might help as well, though I would still keep the contrast lower than the face, as to not become the main attraction for the eye.

Some sketches to help understand neck anatomy a bit:

As far as a vampire look, you could maybe look into Selene from the Underworld movies. She might make good reference for that.

I think it's a mixture of the glowing/unnatural eyes, fangs, and fairly colorless (from a lack of blood) skin. Malcom did a nice job with keeping the colors you had, but pushing the more red hues into the shadows, making them seem like part of the lighting, and reserving more desaturated/dead colors for the base color of the skin.

You can see the same effect in the Underworld's color correction reference4

Best of luck with the contest.

Thank you very much for all the advice, guys! Helps a lot!

I wanted to come in, but read the other guys' crits first - they said a lot of good stuff already :smile: My two cents would be to make her face a bit more hollow and thin - it suits vampires. You could also give her smokey eyes make-up. The paintover of @tree_head is very good imo, especially the colours - the pale skin and black hair suit the concept. You could always add red highlight in the hair.

Thanks, I already submitted the piece, but your advice was still useful ^^

My advice would be to cut down on the brightness, as it's killing a lot of areas of form around the face.

Also there would probably be some sort of bounce light going on around the inside hood because of the fairly strong light shining on the face. I can't really say outright how to fix it simply because you need to decide what kind of light this is (camp fire light, or studio lighting) and if it's strong enough to shine through the fabric.

I'll try to illustrate it in an over-painting.

Sorry for the late reply, I saw your post today by accident and had time to help as well ^^
I usually don't like to do a paintovers for my students since there is not much learn from that (apart of some technical thingies ofc), yet this could demonstate one of the many possible solutions for you to aim at and to consider for your craft.

Here is my super crappy paintover:

Generally what I did:
- More realistic skin tone (slightly flat at front for more feminine effect) with warm pinky front headlight and cold blue shadows to counter that, same as cold reflexions of metal with warm shadows on the skin, well you see the principle.
- Skin subsurface scattering effect (simple red/orange lines at shadow terminator lines and on the edges). Oh, btw, for skin in general - use very soft round brushes (and smudge tool), this way you can paint it quick and easy.
- Freckles and birthmarks for more realism (it also kinda cute, hehe).
- I've modified the left side shape of the hood, because in original there is a tangent with a cheek, viewers usually don't like tangents, so try to break forms where you can, for example I've added some ripples along the hood edge to make it look more dynamic.
- Added a vampire cross (but it could be anything actually) to the second point of interest (after the face) for eyes to look at, it also plays nice with spiral composition you have.
- Oh, and I added some extra tattoo on the chin, just to counter the other ones on the face (in some kinda trio) and also to point viewers eyes towards the cross and back. This way the whole face turns into T-shape stable composition.

The rest stuff is kinda trivial (just polishing), there still many things could be improoved ofc (and should), I just had only 3 free hours today so my apologies for such shallow quality.
I just hope this will help you at least somehow ^^

Oh, thank you. I don't have the saved process for this one, sadly - didn't know it would be necessary, usually people just watch me painting live, it just paintover after all.
But luckily I made some screenshot by accident like 20 mins before the finish, if it will help anyhow, idk:

You can see there are eyes yet to be detailed, same as eyebrows eyelashes, cosmetics, chest's volumetric forms, hoods elemets, missing shadows and so on ^^