Rather than finishing an image and then having to mess around with it, I'm submitting this to critique at an earlier stage in the process to make changes easier. This is far from finished!

This is a scavenger from a post apocalyptic sulphurous wasteland (dusty, hazy). An early idea for the art challenge "project titan" but was deemed to horrific for the cutesy theme that was decided on partway through, so I have gone back to it after.
My main problem is that it's a character design that I have suddenly decided to stick a landscape behind to make something more illustrative. The last minute moon may have messed up my lighting but it needed something high up there.
Tips on making it all gel (making him seem part of the scene , not cut and paste) would be great. Any other critiques most welcome too.

Okay that simplifies what we need to tell you.

Grand, lets take a look.....

Okay I think we can save him doctor.

All very good. Lets talk about what we can do. Shall we?


Critique


Intro
If you want to make something look more illustrated you must plan each step accordingly. You are building a picture. Each step in building any house requires that you gather all your materials to the build site, and construct. But you have to know what you need to bring to the party. Worksite. Whatever...

For you, now that you have a subject and a placement...(that means you have a drawing, elements of the picture, shapes...)...you have your story. Which is going to help you a lot with design, and overall image value structure. (We are going to skip color, and edges today)


Problem 1: Composition/Framing
The original intention was for a character design. Probably a sheet with some sort of stats and items type of job. It is possible that you rendered the character art on a white background, and added so much detail in the character already. And putting a background behind it did make it look a bit copy pasted.

I'll get straight to the point. You have to imagine that you are going to shoot this with a camera. on a set where you can control the light.

Photographers are obsessed with framing and light. The reason that I am saying you need to think about it like this is because if we look at your image like it was a movie set the below image is what I imagine. It's like a magazine shoot, which is what character art actually is. All the details everywhere are clear. You’ll see the whole character. If you think about it like this it simplifies how you should compose a scene with its elements, light it and frame it.

Illustrators have to work from reference they create or are limited by collecting it online.

Now what you have done here is framed this as a medium shot full figure, at a specific ratio height and width. For what one may assume was to simply fit the full figure into the frame. It’s kind of set in stone. Otherwise as an illustrator you could crop in, move the figure, play with the pose use the foreground/background elements to guide the eye around the frame to your focal points. All things you would work out during the sketch phase or “concepting phase” moving around the elements like cut outs for scrap booking.

So we did not do any composition/framing conception. Or value conception in this critique I’ll leave that up to you because it is subjective and you are not finished.


Problem2: Value
Value construction would look something like this. From the artist Yuyu Wong.

The above photo shows the shape and value concepting phases completed. The composition shapes have been though out and balanced, and the value scheme has been constructed with lighting in mind. The focal point, viewpoint, and composition are all completed masterfully here. The key thing to take away is how simple the greys and darker greys are grouped together when you squint your eyes. The tertiary values with in the groups change minimally from element to element. Providing a wonderful overlap of dark on light on dark repeating throughout the focal point (the character)

I recommend checking out Mr.Cearly's quick book on composition. Its fast and informative. When you have to shoehorn something in there, it is best to know what metrics you are actually trying to decide and not just guess. This book will help you know what those metrics are, and make a confident decision. The first three he deals with teaching you is in the shot above. And in the drawing I provided before.

There are several flaws with your composition like tangents and some arbitrary design choices, you can learn those on your own with the resources provided.

I am going to assume that you wanted a sort of bleak and horror vibe, so the elements of picture making must reflect that.

This sort of idea should lay out your images hierarchy- meaning focal point, mood and supporting elements are complimenting the shapes and design that you provided. I did not change the composition other than cropping in a bit. And didn't do any value pattern concepting. I just used what you had and changed it up a bit.

Now I bet this photo session looks very different...just imagine what it would take to set this scene up with lights!

Best of luck @moirae! I'm glad to see you are still posting.

Till next time.

Thanks @brohawx, all this critiquing must take you ages! I keep coming back because this is only place in town for in depth advice, I appreciate it!

"Arbitrary design choices" hits the nail on the head, I was just playing around sticking stuff in to fill space. Wasn't sure what to add in an empty desert, - weird alien spikes? maybe fleshing out the lore will help with set dressing - then I can decide where to put it.

I'll play around with the balance maybe add stuff in extreme foreground. I'll be back with updates. Thanks again.

hahahaha! that makes me very happy! I'm so very glad it helps.
Not near as long as it used to take! :smile:

Nailed it. Just a little planning. Then just arrange the elements to complement the focal points of the image (i.e. the character part of a character artwork-etc)

Sounds great! Good luck.

1 month later

Okay, round 2.
Recoloured from my original sketch. Having difficulty balancing my light, dark and midtone quotas, (should be a third of each right?) Not sure how to do that without cluttering up the desolate landscape with more stuff to justify it.
Anyway, still early days, all background elements are on different layers for ease.
Let me know if I'm heading in the right direction ( or if I should just give up trying to shoehorn a character design into a scene and just do something from scrach.)


Lookin' good


Hey Moirae,

You are definitely heading in the right direction and have some serious momentum. And I am going to encourage you to follow that.

This is looking really freaking cool and tells much more of a story than your first version.

I'm not exactly sure what principle you are referring too here. Since you are talking about values I thought you were talking about light at first but -- I believe you are talking about compositional elements and their value pattern as a way to divide their ratios evenly among the page?

Help me understand what you mean exactly because I dont really know what principle you are referring to and I can educate myself a bit too.


Subjective Critique


I think A and C are very similar if not the same...I dont see much drastic difference but I like them more than B.

I think the circle in the sky, whether it is the sun or moon is competing with your focal point. It is becoming the focal point at moments but in a way that is unnerving. As a side note, maybe that is a good thing, but I think it is making me ask more questions than telling me what it is. It is so murky and duller in light than the subject's lit shoulder - and therefore is very 'tepid' feeling. Its not hot or cold, but sort of neutral. Making the composition more peaceful. And I think this composition calls for more darkness and mysteriousness.

I know I recommended his book on composition before. But now I am going to recommend his book on light. Worth every penny I promise. I think he says it better than I would trying to rewrite what I learned from them. But mainly I believe that once you have added all your elements the way you have, you can still make some adjustments with sweeping strokes by adding layers and the like to achieve the mood you want. He puts words to the metrics needed to manipulate the elements of mood design in a way that is so simple. I would bet it difficult to find a more straight forward explanation for how to think than this series on mood.