- Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?in24.6k
- Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with youin1.5k
- memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawingin
- studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.in22.6k
- Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!in827
- Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!in49.7k
Thanks @cedricgo and @ragamuffin, hoping to continue these even after October ends, then find a new prompt list or some other structure to keep me going - thinking of what to draw is 90% of what makes me give up.
Day 23: Slow Magical Schoolgirl.
Brush pen returns for a fun more broad illustration, hopefully narrative is clear. Unfortunately smudged a bit so that's something to watch.
Day 24: A Dozen, Lunar Witch.
Really like the design on this one, and the use of hatching. Could have paid more attention to making all the moons symmetrical and even.
Day 25: Tired Insect Witch.
Good face and pose on this one, clothes don't 100% make sense but effective overall. Think I might have gone a bit too hard with the shading without having clearly defined shadows. Not everything needs to be in deep shadow, but thinking more about shadow areas would probably be good.
Day 26: Box, Farm Witch.
With magic, anything can happen, so here's a witch farming boxes. Design inspired by Woonyoung's delightful modern witch series, though when I went to go get that link I realised I'd confused her regular designs and the farmer witch designs - the farmers wear much more farmer-y clothes I wish I had seen beforehand, a lot more plaid and cute dungarees than I remembered. Should have been less lazy! Aside from that I'm happy with the expression and the shading, you can really feel that sun thanks to the strong hat cast shadow.
Day 27: Creepy Cook/Baker Witch.
Tried to go with the idea of never trust a skinny chef. Execution god-awful, was tired after spending so long shading the previous one I rushed into inking. Didn't even do a 2nd under-sketch in pencil, going with my first colour pencil pass which was just general forms. It was made even worse by the triumphant return of the brush pen. I don't know why I never learn to plan very carefully when I use it... I think it's because if i have spent a long time on various sketch layers I usually want to preserve detail, so I go with my thinner pens. I just have to decide beforehand to keep things big and broad.
Day 28: Burn, Goth/Punk Witch.
Much happier with this one, even managed to get low angle lighting to look ok on the face. My only issue is because I'm using hatching in various passes, it looks a bit like hair which is bad for a face. Still, probably not something I can solve without buying some shading Copics. I guess professionals know their value areas so can just do it in one shade pass to start with instead of building up like I did, which would make it more even. Could even outline the shading areas like I tried to a couple times (see: hands) to get a crisper look.
12 days later
Yeah, I know its midway through November now, but I'm committed to finishing this. Just one more to go after these.
Day 29: Surprise, Alchemist.
Found a fancy new gold marker I knew I had to work in somewhere. Pleased I got the blast markings around the eyes to look ok, and the environment is alright. Could have gone a bit harder with machinery stuff interacting with the actual experiment but I thought it would cover the character even more than the table already was.
Day 30: Wreck, Ghost Witch.
Pretty happy with this one. Could have spent more time on the background but I think the sense of impact came through. If I did it again I would tilt the boat to emphasise the impact even more. Decent line work, could have done some more shading but wasn't sure If I wanted the rest of the smokey bits black. I like the phantasmal effect though.
Day 31: Friend, Any.
For my last one I continued my tradition of doing a big amalgamation of all the characters I'd done so far. Turned out pretty well, though there is a fair amount of consistency issues. Lots of different proportions and such. Still I think I got the likenesses down in 90% of cases.
As for what I'm going to do now, I'm really not sure. I'm going to let a few pieces of advice this me though:
1. Draw whatever you're into, helps keep motivation up
2. Ideal study to own work ratio is 70:30
3. Practice what you want to be good at. Obvious but true, refers to keeping your end goals in mind and not getting distracted by things that don't get you closer to that goal.
Ayy its ya bois Team Rocket. Did a slight outfit redesign I'm decently pleased with. Trying out a new brush set and trying to get back into colour. This 0 anti-aliasing brush with no blending was a challenge to use as it made me have to pick every single colour I used. Values could do with a lot of work, very close together at the moment, especially James' hair. A real pain to adjust though because of the aforementioned needing to pick every single colour I use.
Some value studies, limited to 5 colours. Just going for areas of value rather than accurate renderings. Probably should have gone even rougher but got caught up in the details a bit. Initial try:
And after using filters (convert to greyscale, posterise 5 steps) to check my work:
Shows I need to work on using intermediate steps to indicate round forms, and being more confident with using the extremes.
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