• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
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  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
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  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
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  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
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  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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Hi!
I'm not much of an enviroment artist, but it's something I really want to improve, so I thought I'd give this contest a go!
I will be constructing my city in Unreal, since it's an engine I want to master.

I ended up wroting a far too verbose concept brief for the city I want to make, but the TL;DR version is that I want to create an atlantis-inspired primitive "Hive"-city, populated by insect-like humanoids, building on top of an ancient, stranded starship in the middle of an enormous crater. The setting will be low fantasy.

I will probably be adding notes and thoughts on the world I am building, as I go, in this verbose and messy document.
Lilium ramblenotes

Cool idea. I like the "shards" and "flying bs" silhouettes. Look forward to seeing your design evolve :smile:

Liking the last drawing with the overall view of the land. Cool idea too. Will be following this!

Just about time for bed, so here's how far I got today.
Spent most of the time setting up an Unreal project, and the initial blockout.

Tried to use Unreal's Geometry Brushes for the blockout, but they felt incredibly slow and cumbersome for the large, non-square shapes, so I ended up just reverting back to Blender. x:

Not happy with how constructed the center piece looks, but it's fine for now, just trying to find the overall shapes and especially the scale.

I think I will spend tomorrow sketching a few hexagonal house concepts - I need at least one "City" building that can be tiled and used to form complex buildings, as well as some wasp nest-like rural houses for the outer cliff farms.

I also probably should do more sketches, instead of just diving into modelling, even though I'm more comfortable in 3D suites.

Well you certainly get a good sense of the scale blocking it out in UE. I don't do a lot of blocking out in UE myself but I remember it being a lot more work (for me). But at least you can export out your geo and bring it into Blender if you want.

I'd love to see some sketches for sure. I save tons of time sketching out ideas before going into 3D, but it's hard to resist going right to 3D.

28 days later

Oh man, work crunch came and absolutely kicked my ass.
I lost a few weeks of after-hours work, so I am going to have to make sure I limit the scope of this project and avoid feature creep, in order to make the deadline.

I wasn't happy with the center piece of my city, the ship - it looked too constructed and monumental, so I spent a bit of time doodling up a more aerodynamic shape to build around.

I also spent a bit of time planning out my city layout - what the different sections of the city will be themed around, with the lower level being mostly rural areas and agricultural industry, and the upper level being community structures, schools, and other public services.

I realized I made some mistakes with my whiteboxing props - beveling edges of simple shapes makes vertex snapping nigh impossible - so I found myself having to start over a few times before I really got going. I will post a few blockout shots soon.

Some screengrabs;


Currently tossing out my shapes to form major city blocks and flow. Will iterate a bit, add some quick secondary forms, and then move on to asset creation.

Keep it up mate! No reason why you still can't create a beautiful piece in the timeframe, I mean you're already off to a great start! I love the slick look of the center piece and how visually you have a lot of points driving your eye towards it, it's a good composition so far :smile:

13 days later

More more!

Omg omg fine :V

Lost another week on a camping trip I couldn't weasel out of, but I got tons of amazing foliage reference from the botanic gardens in København.
Finished my blockout, started working on some props, right now chiseling away on the biggest elements of the scene, the shards sticking out of the ocean. Estimating I'll need six variations, two of each size - and I really want them to be a nice-looking solid foundation before I start building on them with my smaller enviroment props.

Halfway through crater shard modelling, rocks are very zen to sculpt!
The material is a placeholder - I will need to brush up on Substance Designer once I'm done with these and the main structure.

Medium and small rocks feel good, but the big rock here is a bit off scale, I'll keep chiseling in some finer shapes tomorrow, and then move on to refining the ship structure and the surrounding terrain.

Wasted 3 hours today fighting with Substance Painter. Turns out it refused to bake from a highpoly .obj, for some bizarre raisin. Also spent a few hours hunting down and burning rats nests big enough to live in.


Finished the primary "Settlement" shard, which I will be populating for a few close-up shots. I will make unique variations for the other shards if I have time, but I need to focus on getting housing and foliage done now, as well as start designing some substances. :smile: