Hi,
I can see what you are going for and its good effort just a heads up the uv layouts need some space between them, so if the map or maps are say 4096 you need i think its 16 pixels space between each, then divide by 2 i think each down size, so 2048 would be 8 pixels (guess) between each uv map layout and even at the corners.
http://wiki.polycount.com/wiki/Polycount this place if you don't know bout has lot of good info about these things that explain better than i can.
Not much at this stage needs to be done just space them out and get to texturing and posing, its a good learning piece.