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Nice concepts.
very cool and funny character. I can't wait to see the 3D model
awsome! xD love it
@helian @Changiz @gexogenwork thanks guys! Will start the 3D tomorrow... πΈ
Here we go then. Bit of tinkering on the concept and the start of the 3D (finally!)
Please, but it's better than gold! I want to give him a hug.
Slowly getting all the bits in there - I have a, not so small, list of things still to add. Looking forward to getting onto the weapon, shield and lantern. But first... hands and so on
Moving along - Have some hands in there now. Started to experiment with some skin details. Added some pouches. Next thing really is to get all the vines and vegetation on there. For which I think I'll need to do some poly modelling in Blender.
Didn't get a chance to do a load of stuff today - hopefully tomorrow will be productive!
Some progress.
Decided to lose the wooden kneepads they don't do anything for the overall shape. Started experimenting with some polypaint and with a PO to re-look at potential colours - really to make sure he feels 'earthy'
Like your character! It makes me smile!Can't wait to see more!
Did a bit of retop and test bake with the polypaint. Sort of want to emulate the result I'm getting in Z-Brush with the various matcaps... but I can tell it's going to be a bit of a struggle.
great proportions keep it up!
This is super fun, proportions are delightful!
Been stuck in the world of retopology hence no update for a bit... still a ways to go - it's gonna get complicated!
Also started setting up a scene in UE4 to fly around a look at the little guy...
These are very fun proportions! I hope you can finish!
This is taking me forever. With work commitments and generally just trying to figure out a lot of stuff for the first time.
Started setting up a marmoset scene - which I guess is what I'll use for the final
Progress... getting the materials to look a little bit better in marmoset. I have a feeling my baking and texturing process is all over the place. But slowly plodding along.