I like how you used the green to describe his form and all his wrinkles but i think maybe a second lighting source or maybe also complimentary colors would help to make him feel more realistic and maybe you should refine some edges a bit more ^-^
-Hopefully I didn't sound rude/ harsh >-< keep it up !
Cool work, dude! I like all the anatomy and values you've got going in this piece. You might want to try using a more saturated color for the shadows, like a dark purple or blue, but that's up to you. The main thing I see missing is rim light. I did a really quick paintover to demonstrate.
I just took a small white round brush and highlighted a few edges of the orc's anatomy (only in important places where we want the viewer to focus, like the face).
After that, I used the same brush in black to emphasize the shadows between the folds of skin. Then I added some freckles to break up the skin tone. And...that's it Super quick and easy trick to have up your sleeve.
Hope that helps. You're off to a great start!
Hi,
Overall your values and forms are quite good. I did a paintover of your piece that might help you a little bit:
My observations:
There seems to be two light sources, based on the shine on the back
of his head, and the cast shadow created by his nose. I did the
paint over based on this supposition.First of all, I gave the elements of the portrait some hierarchy . I
achieved this adding shadows to the less important parts, and
lightened up the face which is the focus. Also, I blurred the zones
near the shadows. Finally, I added more rendition to the face and
tusks, which are meant to catch our attention.I also removed the ear, since it shouldn't be visible by perspective.
- I added some additional cast shadows, specially created by the tusks
and lower lips.
I hope this helps
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