@cd3baller I think that the whole image is really harsh on the eyes and I kinda don't know what's going on in the image, maybe it's suppose to be abstract or something? Seems like this is suppose to be more in the illustration route, so try to look at reference more for example the arms and try not to detail things with harsh colors (straight black/white), and try to be more clear in the message you are trying to convey : ).

I think we would need to get a bit information on what you were trying to achieve with this piece. This seem to be something a bit more towards surrealism, but I feel like there's a lack of unity between all the different elements, so it ends up just looking like a collection of random elements that don't belong together.

What could help create a better sense of unity could be lighting (maybe using the clock in the middle as a light source), a more unified rendering (the eye and clock look almost like they were painted with watercolor, while the hands look drawn with chalk) and, as @Zaulta mentionned, have more variation in your values.

Also using references could be helpful to be more accurate, but also to add some interesting details. For exemple I feel like the clock is a bit plain, so by researching something like old clocks, it could give you some interesting design elements to add to your own drawing. I think that would help make it more believable and interesting.

Sorry if this was a bit harsh, but I hope this helps you.

@Zaulta @cedricgo Thank you both this is exactly what I was looking for in terms of feed back. I tend to not use many references and usually end up winging it in Krita throwing caution to the wind when it comes to brush selection.