Posting here is inconsistent because I am juggling a lot. A ton of my focus right now is on the game studio I'm at for a concept artist volunteer position, Unfocused Entertainment Productions. We'll showcase our playable demo to big-name investors real soon within 2-4 weeks. And if they invest, I will be a full-time concept artist, for real.
On the other hand, I also recently joined another small indie game dev team of a handful of people as a freelance concept artist. While I'd love to keep going with them, if hired full-time at Unfocused I'd have to let them go due to the non-compete clause. I'd need to only work for Unfocused, and nobody else during my time there.
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But hey, I could create my own personal project for the Art School Program Certificate instead! And that is exactly what I plan on doing beginning right now. No timeline. Just a big project I can work on day to day and complete in my own time.
16 days later
I failed my art test at Unfocused. I was given my weaknesses upfront. Anatomy, perspective, and design language. So that is exactly what I will be working on for the coming future to be sure I am a good overall artist with a rock solid foundation for my career ahead of me.
I am deciding to go for a 30 min gesture drawing session every day ( slow down, observe, draw 2 min poses, focus on the movement ) and a 1 hour anatomy session every day ( muscle paintovers, observations, drawing muscles on top of bones, etc. ) to get started and back on track. Mastery will take time, patience, persistence, discipline, etc. So let's do this.
Sorry to hear you failed your art test. What is ‘Unfocused’? Some sort of school? Keep working at it and I’m sure you will get there.
Ron Lemen has some great anatomy lessons on youtube that you might find helpful. https://www.youtube.com/@RonLemen
I like his approach since it forces you to draw the full figure every time and understand where the muscles are connecting to the bones rather than drawing surface shapes.
Unfocused is a startup game studio, where I was a concept artist as a volunteer for 6 months as the team made a playable demo which would be showcased to big name investors. I contributed significantly, and those concepts were used in the demo.
However, I was laughed at and kicked while I was already down in the end, failing an art test I put 20 hours into as I am currently recovering from serious burnout. I wanted to learn and try to put in the work on my weaknesses, but they simply looked down on me and counted me out.
That team was not my tribe. At all. If they ever decide to come back around, I'll show them the door and remind them of how they treated me when I was down. And by then, I'll be well on my way to an actual real-deal AAA game studio being interviewed and hired for a real studio job. Period.
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