alright, with the feedback from last time i decided to cut out the third design and focus more on the other two so i could get more done without worrying about making more unnecessary changes to a version that doesn't work as well.
started with adding the details under the coats to get a better idea of the character's features over all.
also the notes can be ignored as they are mainly for me when i start getting to the final versions of these and doing any gear breakdowns for the different pieces.
also threw together some basic color passes though i really don't know how to feel about them quite yet. I tend to get very indecisive with colors, especially without clear pallets already decided for an environment i might put them in etc, but i tried to keep the designs balanced enough to feel like he wouldn't stick out like a sore thumb in this type of genre, but also feel just a bit excessively colored for an assassin.
next will probably be committing to the pieces of the design that work and changing around the arms to go more in line with my earlier concepts for them. I should be able to adjust layers pretty easily for the different parts of him with the way i have the file set up.