Hello everyone, wanted to start a thread here to document my progress in creating 3D game assets. I'll start with my most recent asset. I created it for a contest over at Sketchfab. The challenge was to create a battle axe.
I started by drawing a few concepts.
I asked some friends which one would be best to model for the contest and C was the one.
I then started by blocking out the base shape in Maya.
I then took that and turned it into a initial high poly and into Zbrush for detailing.
Here it is fully detailed and finished high poly sculpt.
Then it was onto retopology. I use 3D coat for this. Here is the final topology.
After that UVs, which were done in 3D coat and Maya.
And last into Substance Painter where I do my bakes and texturing.
And link to the Sketchfab viewer.
https://sketchfab.com/models/f3acbdfb77dc449fb2d08bc3524a4e79
Thanks for looking. Love to hear your thoughts and opinions.