Looks nice, but as @weed_penguin said its a little off, for me I found it easier to picture it is if you deconstruct the face into planes, so think in terms of planes like the nose can be contructed as an elongated box, the area of the eyes (eye sockets) go a bit inwards, if you construct a grid on the face it'll help understand the facial contruction and will help so much when it comes to facial lighting, ( or at least it helped me )