Hells yes.
Ideas to follow...
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Jul 1, '17
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Oct 7, '17
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Hells yes.
Ideas to follow...
Trev. You're going to have a lot of painting to do! Coming together though. Little more industrial than fantasy now. I feel like the white light shapes could be a bit more 'designed' I don't feel like the ones at the side are serving your composition. In that regard I think concept8.jpg top of this post is a little better. The smoke trails and the bridge are leading me into the structure.
Just a little thing in concept10 there is some negative space between the legs of the platform that is pulling focus from what I assume is gonna be your focal point on the front there. I would try reducing the value (and thus the contrast) on the building behind it there, give it some atmosphere to knock it back.
Thanks Josh! Perfect crit and it allows me to mention what I should have when I posted these. I should have totally put up a few "disclaimers" here to save your time in critiquing this. You are totally right about every point you make. The concepts -8&10 are totally not thumbnails of the final image though. They are more mood explorations where I can get as many ideas into an image as possible - like visual notes- rig, pipes, temples, sunset, fire, destruction, pagodas, toriis, spot lights etc. etc. I suppose I lack the skill to do it all at the same time so this is just a step I need to take.
But my next step, and here is the disclaimer that I should have mentioned to save your time, is to now engineer this thing as a cohesive and planned composition.
And damn this composition is going to be a challenge. And A LOT of painting coming my way uhoh. I hope I haven't planned a stupidly complex idea here. But my next step along with composition is simplify.
Also I didn't mean for my previous concepts of the far Eastern buildings to be fantasy. I see now how they are totally ambiguous looking. My genre was always sci-fi. So I'm glad its finally looking more sci-fi/"industrial".
But I intend to do everything you suggest. Use every tool to help the composition. Use every spot light, depth and smokey atmosphere trick, every smoke angle and every fragment of architecture for the focal point.
I also haven't decided on a focal point. You got any ideas? I was thinking a: a temple structure
a main building of some sort
a landing pad for a flying ship
it could even be some major exhaust flames creating cool lighting
I don't know.
I should probably always plan the composition and focal point from the beginning though. Damn. That step was almost useless. Well, I guess it highlighted that I clearly don't know what my focal point is. So I need to improve that. I guess I'm learning, failing and exploring all at once here. Good to write these thoughts down because they were murky at the back of my mind. Need to focus better. Rambling now sorry
And I STILL need to refine that focal point structure. I think I will go with a gateway or a torii of some sort. Right in front of that huge flair.
But I have got a lot further with this concept. Really pulling ideas in now. Not sure if I want this structure taller like the previous concept. That way I can put in some under dwellings for the "barnacle people"
Also need a bit more destruction in the water I think. What else can I add to make this way too complex for me to ever tackle
Lastly, I will think about that sunlight strip some more. Might try a different option.
16 days later
You should work on your values to give you a better focal point. Make sure the building in the front has darker values that the building behind (you already have that in your last image but you can always push it a bit more) Focus on the gateway is a good idea like you mention it. Great work so far, Good luck!
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