• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
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  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
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  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
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  • A creature design from a while back
    by
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  • Here is some more recent stuff, I need to make more body studies
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  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
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  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
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  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
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  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
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  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
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  • IMG_0637.jpeg3240x4050 1.6 MB
  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
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3D Submission Requirements

One Entry per person max. No texture/polycount limit. Teams of up to 3 allowed but prizes will all be shipped to the same address. When you're done, add all your FINAL submission pieces to your topic's first post and edit your topic title using this EXACT format:

FINAL | WORLDS | 2D or 3D | Entry Name | Username

🅰 Final Image

  • Dimensions: at least 2048 pixels in height or width - format of your choice

  • Your environment should have a clear point of interest (focal point)

  • This is THE image to display your environment in all its glory. Everything has to be 100% 3D with only minor post-processing.

🅱 Embedded Marmoset Viewer

  • Use our Marmoset embedded viewer to show off your environment - this will be used for judging. The .mview file has a 20mb size limit.

OR

Fly Through Video

  • If you do not include a Marmoset viewer file, you should at least include a video showing your environment so the judges can have a good look at everything you built.

💙 BONUS - Sketchfab

Upload your scene to your Sketchfab portfolio and tag them using the tag #CubebrushWorlds2017 for a chance to win a $500 cash bonus and be featured by Sketchfab's channels and seen by their 1+ million users.

(Alternatively, you can upload the various assets used in your scene if it's too heavy to upload as a whole)

Simply paste the links in the post for your final entry so we can see them!

You can now add audio to your Sketchfab assets for an even cooler portfolio!

Learn how to export directly to Sketchfab from your 3D software

Sketchfab allows for PBR textures, and you can also add annotations and animations to really bring your scenes/assets to life!

https://skfb.ly/SuxU


Your personal details:

  • Name

  • Email

  • Website

  • @Twitter

  • @Facebook

>>YOU MUST SUBMIT ALL THE REQUIRED FILES TO BE CONSIDERED<<

Good luck!

2 months later

Hey marc, could you please clarify on two things?

If I understand correctly, both ways to present work (A/final image AND B/marmoset) are mandatory, not just one of those two?

What does 'minimal post processing' mean exactly? Could you give examples of allowed edits? I'm asking because I'm thinking of workflow that would be roughly 60-80% 3D and rest would be manual painting/retouching/post processing in Photoshop (such as adding secondary/effect textures, blending between objects/textures, adding minor light sources, fx particles etc.). Would it still suit 3D category?

Hi @tonpix!
Yes, both A & B are mandatory, in which:
A: Final Image
B: Embedded Marmoset Viewer OR Fly Through Video

As for the minor post-processing, some examples are bumping up contrast, color correction or adding slight blur in distance.
I'm afraid an image done 60% in 3D and 40% in 2D does not fit the 3D category.
The B part of the submission is also there so that the judges can see the 3D model by itself, without the post processing.

Would the 60/40 ratio fit 2D category then (seems it could be something akin to matte painting)?

EDIT:

Actually, your answer made more questions for me :smile:

1). So basically it's best if static render (A/final image) is done in marmoset? Or can it be done in raytracer renderer such as keyshot for high quality?

2). Most important question, if it's allowed for static final image to be rendered in raytracer, how much of importance for juding is flyby/marmoset, how much is it important for it to be close to final image in terms of appearance? What exactly judges are going to look for in marmoset?

The difference in quality and production time between raytracer and realtime is vast and I would like to be clear of what's yes and no in terms of judging. If marmoset can be used as kind of preview. To see how scene/world is built. And whether appearance (texture/lighting quality) in both marmoset/flyby video is important or not.

Not going to lie, marmoset is a bit troublesome aspect to me because of issues with my ancient gpu and requirement to make models/textures in reasonable sizes and polygon counts, unwrapping and so on. I'm still thinking of optimal workflow strategy. Perhaps flyby/turntable video can be low quality? (480p or 720p, replace complex materials with simple diffuse materials to cut down rendering time of frames etc.?)

All right, I'll try anser as best I can :smile:
For 2D:
"You may use 3D for the construction of your environment only - no 3D objects or materials should be visible in your final illustration."
"For example, you can't have the textures do most of the work in 'rendering' your final illustration."
This must hold true for a 2D submission. More about that in FAQ.

1.) You can do the render in whichever program you choose. I can't really say which one is best for you.
2. Final image is the most important part of your submission in terms of presentation. The Marmoset / video is there so the judges can see your model in its entirety, from all angles, get a better feel for it etc.
Obviously it would be best if it was as close to the final image as possible. But the judges aren't going to nitpick every single difference. I cannot really tell you what each judge will be looking for and how they will judge. The words 'reasonable' and 'your best judgement' come to mind.
Yes, the texture/lighting can be lower quality, but try nothing too drastic. Will your video show all the important aspects in 480p? If yes go ahead.It's better submitting a lower quality video than not submitting at all.

Thanks for clarifying :smile: Now I'm wondering, since my idea isn't a open world, but rather something miniature, to be placed on table. Turntable animation would suit it. However would it be okay'ish if I rendered, for example, only 10-20 frames from all angles? And put them into 360 image viewer (something you can see sometimes on online shops to check products before buying)? That way judges can pretty clearly see how model is built from different angles, quality probably would be very close to final image and rendering time is much more favorable than rendering all frames for smooth 360 turntable.

This is a example of what I'm thinking (move cursor sideways over image): http://polarnotion.github.io/turntable/

Just less smooth :smile: But I believe it still would fit objectives with B presentation you have mentioned.

Sure, that would be fine, just make sure they can see it directly on forums! Entries should not link to different websites.

hello! I would like to know If I have to give the personal details after or before submission? and where do I have to submit it?
thanks!!

@barilin_l Hello! After, we will contact you about personal details in case you win.
Read the Rules for info about submission :smile:

1 month later

Hi I have a question. When uploading my work in progress images should I keep updating my first forum post or should I create a new but similar topic ?

@cubermich you should only have one topic. Add new progress images by making a new reply in the same topic. Check other people's topics to see how it is done.
I suggest you add all the progress shots so far into the first topic you made, otherwise they may not be counted.

13 days later

I just realized that it was required to write personal details/contact, I have just edited that now, hopefully it's no big deal :smiley: