• Gave myself 5 days to do something. This is what I managed to do. I'm trying to get better at illustrations, but I have patience to work on something for 3 days maximum :( Splash_Process.jpg5000x3140 2.21 MB Splash_Process-6.jpg3896x2429 2.83 MB concept list char copy.jpg5388x3000 1.7 MB
    20.4k
  • Did a character concept for a course.https://www.artstation.com/artwork/P6gm3y - more:) list1.jpg3541x1920 2.82 MB
    20.4k
  • Day 4: Star Wars May The 4th =] Queen Padmé Amidala in my art style! First time drawing her and I really enjoyed making this one! Used watercolours, ink pen, acrylic markers and gold paint for accents on my Canson mix media sketchbook. I hope you like it!
    80.6k
  • A creature design from a while back
    by
    6.5k
  • Here is some more recent stuff, I need to make more body studies
  • It's been a while and god, it is so cringe to go through all previous messages xDmy study.
    20.4k
  • Thank you! I finally cleaned that up. Meanwhile started 3 more ..I have a habit of taking too long to finish a piece, then I lose interest in it and just start something else. I found 8 from recently i started and abandoned, that are decent enough to not delete, but not finished. There’s also been a number of drawings I felt I “outgrew” - became better before I finished them, and it would be easier to start from scratch than fix them. Anyone else thinking that?
  • Lady Death Fanart Collectible: Part 6 Polypaint and base Hi, it’s time to share with you another part of the process to create this fanart piece. Polypaint As this is my first collectible fanart I didn’t have previous experience with polypaint so I tried my best and played a bit with it.I wanted to give a ghostly and eerie look to Lady Death, she is beautiful and deadly, but at the end of the day she is a woman that died and was reborn at hell as an avenging spirit, that’s why I gave her skin tone a bluish very cold tone.As you will see I gave myself some creative freedom to deviate from the traditional color scheme that this characater has in comics and illustrations.To add a bit of sensuality by painting some freckles on the face and the chest. The dark nature of this character was the perfect excuse to gave her a kind of goth make up, very dark shadows around the eyes, blue lips and fingernails. I know that the original character includes sexy red lips but I wanted this girl to have a sexy but at the same time creepy look, that’s why we can see some thin veins emanating from her eyes. The biggest chromatic change I did for this character is at the hair. Lady Death has a characteristic white weavy hair but in my fanart I decided to gave her a very saturated blue color.The reason behind this wasn’t only an aesthetic choice. I want that the face area strongly pulls the attention of the viewer so this area needed a stronger contrast. Another reason is that I want her to have a more modern look, as I mentioned before, I’m strongly attracted to women with goth/punk look. I gave myself half an hour or more to analyse the work of experienced sculptors that create collectibles and I discovered that the use of darker values on the skin is often applied to create a greater sense of volume and three-dimensionality. I found that areas with heavy ambient occlusion are the perfect places to paint with darker colors in order to increase the separation between different forms. Even though she has a bluish skin tone, I used a bit of warmer hues in areas that, in real life, tend to go towards red and pink, this is very obvious in the nose, cheeks, and knuckles. Thinking with a logical mind it’s completely absurd to have warmer tones on the body of a zombie like creature but I didn’t want to limit myself by using only blue tones, it looks boring and artificial. In real life these colors are created by blood vessels in areas where the skin is very thin. ** Scythe **for her weapon I applied a cool gray with some warmer variations, this color scheme is influenced by the work of H.R giger. Base I’d like to talk about the design for the base which, to be honest, I forgot to develop along with the character.My main idea with the base is to show that Lady Death inhabits a very sterile and arid land, at the end of the day she is at hell.You can see a that she walks over dirt and rocks, a sign that she’s surrounded by death and loneliness. As part of the landscape we can see some bones and skulls to reinforce the idea of lack of living creatures, yet we can see three hands that try to reach her legs.This hands represent that all creatures are subordinated to her power and seek an evil blessing with a simple touch of the princess of the damned.1- The hand with skin burns represents the souls of those who are newcomers to hell, tortured souls that suffer for the sins comitted on earth.2- The hand with greenish rotten skin and pustules is the reminder of the decay that has infected the souls of those who have been trapped and have forgotten their humanity3- Last but not least, the hand of a demon shows that even dark creatures and entities bow before her presence. The cherry on the top, at least in my vision, are the simese twins that emerge from the ground, this malevolent creatures remind us that in hell there’s only perversion and any trace of innocence is lost. Thanks for reading till this pointI’m really happy to be very close to finish this creative journey, last but not least it’s mandatory to talk about splitting the sculpture in several pieces to be printed, this will be my last entry before showing the final rendered images. See yaMay Zbrush be with you
    1.4k
  • memory 2min gartic phone, used ref 2m gartic, used ref for pose 2min gartic 2min gartic 2min gartic 2min gartic memory memory memory memory study memory memory memorymemory memory memory memory memory memory study memorystudy study stylized left memory, right study study memory memorymemory memory memory memorymemory memory, porportions r offmemory memorystudystudy memorymemorymemory memory memory memory memory memory memory memory, right leg is a bit broken The feeling of only getting 1 - 3 likes on a social media post will never not be discouraging. But nothing is discouraging enough to make me quit drawing. I think the strategy of drawing a lot of stuff and waiting a while to post is good though rather than posting it immediately and then feeling that sadness on the next set of drawing
  • Urban Dragon Girl Wip Urban Dragon Girl_wip1.jpg5000x5000 1.11 MB
  • Long time no see! New artworks produced lately
    6.4k
  • studies studies juri study imagination, how I feel before a speech imagination imagination study something I drew for my presentation also drew this for my presentation, didn't fix the one hand being bigger than the other imagination + study study studies study study, I need to fix the face a bit based on screenshot from anime but in my style study. except for the eye study studies studies study. changed some things tho imagination imagination imagination study studies, except top right samurai based on anime screenshot wolverine studies, changed some of the poses a lil, not very good at all, but first time i drew the character ever. semi study studies study imagination imagination imagination , for first time ever i tried to draw over 3d model for middle pose, I dont like the result tbh, but it makes it much easier than coming up with it from memory.imagination, except right figurestudies imagination + studies, coming up with action poses r hard, these are not dynamic enough, I will redraw better ones in future. imagination , imagination imagination study, except for eye imagination imagination imagination doodles except for the two chrollos imagination storyboard thumbnail, idk if i ever shared this. my storyboards end up being a little detailed since i usually just draw in one layer.
    by
    21.7k
  • Quick fun sketch. CyberFish.jpg2394x3857 674 KB
  • Neon Gambit This is a fan art of my all time favorite character Gambit from the X-Men.I made this a birthday gift (26.04.2024) to myself and honestly I really do like how it turned out in the end =] I hope you like it as well =]
    80.6k
  • Art Blog - April to September 2023 Suffer a little burn out. Look at some memes. Here's some art from in between. critique.jpg1333x5736 1.77 MB
    20.1k
  • And some more! Been painting over them a bit more this time. Some variants I tried for the old guy using mainly the liquify tool. Someohow looking a bit like Owen Wilson (not intended :D)
  • Cafe sketch/color study
  • Hello! My name is Vithor, I am from Brazil, studied Design at a local college worked as an illustrator for more than 10 years. I took a time off around 3 years ago and am trying to get back in my art shape and maybe become professional again. Here are some recent pictures: You can find timelapses for most of them on my instagram: www.instagram.com Vithor Albertim (@vithor_albertim) • Instagram photos and videos 123 Followers, 638 Following, 19 Posts - See Instagram photos and videos from Vithor Albertim (@vithor_albertim) Comments and critiques are always welcome.Cheers!
  • @patrycja.lerch Thank you I created another variant, which might capture the witch look I was going for better
  • Thank you @daceronine! If I remember I save in google cloud, I will have to stick a note to do it more often. Lamp is from life. Poses are from refs but I look at refs for a while and then try to do it myself and look it up if needed. Outfits and rest is from imagination Something went wrong while installing system so we will have to wipe everything again... pc works but something is wrong. We will wait till internet is done and I will save everything on cloud this time Threads came out in eu. It's been 3 days and I had more engagement than after half a year on instagram. It feels really nice I hope it stays this way A portrait of old dude. It's the same character I posted a while ago. Inspired by Bayard Wu work. At first I thought of him as a bear but I named him Fenrir and I think wolf suits him better. Eye gave me a bit of hard time but I think it is fine now. I focused on face and forgot about area below. The way I draw hair clashes with greying hair. I had the same problem while doing Lohse's white hair. Does it looks like it is greying here? I love how desaturated red looks blue there. I keep lying to myself that I will use different color scheme but It all comes down to this blue and yellowish one it is just flipped this time Have a great day!
  • Been bad about posting updates on the forum. I figure I should just throw down stuff. instead of waiting until I finish something.
    14.4k
  • Havent done much this year since I am focusing on learning programming and deving my own Indie Game . But here 's a New Year Piece 2024 , she 's the mascot for my Game Studio - Lucid Realm : Lucid Chan ! LucidChan_v001_sketches.jpg3072x4352 973 KB
  • IMG_0637.jpeg3240x4050 1.6 MB
  • Long Crested Eagle studyI had so much fun making this one and honestly I love that Eagle! It looks so cool! Used for this one high quality watercolours, high quality watercolour sketchbook/ cold press and it was 300 grams paper.I hope you like it!
    80.6k

Hey Volen, I know you from youtube, I have been following you there some time now :smile:
I am so glad to see you taking on in this contest. Know that I support you. I like your story you have put for your idea and the mood you are going for is very good. Keep it up man. :grinning:

Thanks so much @swtme :smile: Really appreciate you taking the time to drop me a comment and thank you for the kind words, hope to not disappoint :smile:

Updated the main thread with the painting process for each day, some more progress images & a brief summary of what I've struggled with so far. Let me know if there's anything that would be useful or interesting to you and I will try my best to cover it :smile:

Hey volenck
It looks good, your last one. I also like your color balance here.
However, i guess you need to explore it more, in particular your main city (the blue part on your main ground). For now, it seems ( i am sorry :sob: ) just like a silhouette of a big futuristic/ sci fi city with some decals over there. Need to be improved, given more details to make it as a part of city

Keep it up man, and finally i have never thought to hurt you with my words above... thank you :smile:

@hebronppg - thanks so much man, of course no offence - you're helping me :smile: Thanks so much for the feedback, would really appreciate it if you could stop by again in a few days and let me know what you would change about the final. Thanks again man :smile:

Updated again today... Almost done. Only the tiny, small details left that make everything awesome or ruin your image completely... I'm normally in the second camp unfortunately :smile:

Aaand final v.001 posted :smile: Time to step back now for a little while and decide whether I've gone overboard. I don't think I can improve this much further though at my current skill level, so I find I'm not making much meaningful changes any more while working on it.
Would appreciate any feedback you guys may have :smile: Thank you!

Hello @volenck. First of all I really like your vision :smile: . This image tells some story! As for improvements - there's no need to close the door when there is still 33 days on the clock. The main reason of the Challenge (as I see it) is to improve skills, so you can play with this in the most of craziest ways and if you go too far - you can always go back (I assume that you keep some key versions on your backup folder :wink: ).

Now - you asked for feedback so... I would separate a bit more from the background those two teepees closer to the center by darkening some edges and protruding sticks on top of them. You know - the tree and teepee on the right stands out clearly from the background. If you could do the same with remaining two teepees, it would supply sense of depth. Another thing you cuold do to supply sense of depth is to add a few layers of buildings in the area behind the characters and the tree. Right now it feels like there is vertical wall with some lights on it. Adding two, three or four layers of silhouettes of buildings and making them slightly (to not take too much attention from characters) darker (the closer they are to camera) should bring more depth to your image. Another thing - it's just the idea but maybe it would be worth to play a bit with some greenish aurora on the top right? Not too much and not too green to not overload the image. I think it could give some nice color variations on the sky.

Uhhh... I can't believe that I wrote all this. I hope I didn't go too far with my happy writing and at least some of this make any sense. If not - just ignore it all :wink:. Anyway - good luck and keep up the good work!

Regards
Jonatan

Hey @jonatan-moonchild, thanks so much man, those are some really solid points. I really did notice that I hadn't done the entire sticks on some of the teepees - those could definitely use some better shapes on the background ones, thanks so much for pointing that out.

I'll test out some more layers of buildings. I keep struggling with the idea of what's too much and what's too little. I try and keep things simple, because I normally tend to over-complicate everything and over- texture - I'm really not sure when it's just right or enough :smile: So I'll test out some extra layers, but I may decide to keep it as a wall - have that part of the city be simpler and have the layering happen where the character is pointing.

The aurora is also a great idea, I'll think about it, though with the green of the radiation already there I'm not sure if I can put more green lights in the sky, as it might read either as more radiation or the radiation might read as more of the aurora.. Like I said - I tend to overthink things :smile:

The entire sky might need replacing, I think it may have too much of a brushy texture going on, not sure it matches well with the rest of the image.

Thanks so much for the feedback, really great ideas and will definitely implement.
As for finishing, I might just call it done and have a look at it again in 2-3 weeks before calling it final - final. I just know I tend to reach a certain place with a piece where almost nothing I'm doing is moving me forward, so in terms of getting better - I think it benefits me more to start a new piece and attempt to execute it better with the lessons from the previous one.

Thanks very much Jonatan!

Woahhh nice progress man, good job.. Now your city seems clearer and close to a ruined city. Better than the last 2 / 3 days ago.

I really liked your way when you tried to add some kind of fog (maybe) to separate between the main ground and the background. Now it looks like having a sense of depth. However, in my opinion, your foreground seems not match with your main ground. Perhaps, add some low saturate blue color in your Indian house, and some area around there will make your foreground and main ground become a unity.

If I were you, I would be darkening the foreground area, in particular around right bushes and the area around your left rock. Your value between main ground and foreground are looked no difference. So, darkening the foreground area, would make a great differentiation between them. The left tree isn't looked match with your overall image. Maybe, removing or breaking it off as a fallen tree, and moving it behinds your left rock will be a good solution.
Your characters scale don't match between the left side and right side. The person who ride a horse and the one who sit above a ruined car are looked too small.

Finally, everything that I have read above not 100% sure, just a recommendation. I have just written and summed up it all from my learning processes, sometimes it matches, and the other times don't match. Yeah,,, it needs trying and error, doesn't it? :smile:

Oh man !!!! I love the story in this one ! And finally the "after war world" feel. Most stuff is a bit off the topic in this challenge. But this is golden , nailed it! Love it bro!

@hebronppg - dude, this is golden. Thank you so much! I don't know why it is, but until it gets pointed out I really can't see it... You're 100% right. I'm saving your comment and will be going over the piece again with it open, thank you so much for taking the time and effort to write this. Will post the next version with these addressed. Thanks again man :smile:

@mishma - thanks very much man, really appreciate the kind words :smile:

16 days later

Hey guys :smile: Almost time to finish, so came back to the image after not looking at it for about 2 weeks, made some small changes to the story, did some work based on the amazing feedback I got from @hebronppg & @jonatan-moonchild and we're moving to a final next week :smile:
Title post updated again with a WIP & process.

Hope you've been great! :smile:

Hello volenck. It seems better now. Your depth sense seems good, and the color balance also better. However, perhaps just only my eyes, your hero and his son seem too big. Their size look likes a group of giant. I meant, the scale among your hero, his son and the other people near the village seemed unmatched.
And the last, If I were you, I would also darken your foreground. Currently the value between your foreground and main ground seem similar.
But yeah, i think you have to recheck in BW version.

Thank you.
PS: I am looking forward to seeing your final result

Dude... :smile: Once again you're absolutely right... I wish I'd seen this earlier :smile: I was just about to post my final. Originally I had the foreground planned as in front of the village - but I've really not separated the planes and have merged the whole environment, the figures were insanely large... Thanks so much man :smile: Wish I could have you as my on-going critiquer for every piece :smile:

Nicely done! I love the mood here and lighting. As for the story in the image - one of my favourite. You should be proud of yourself :smile: . Good luck!

Regards
Jonatan

No problem man... Nobody perfect doesn't it? Sometimes I did the same mistake. Wrong scale, too much light, too dark, too bright, miss perspective, etc etc... hhaha.
So in my opinion, trying to grow in a challenge like this, and let others to give their opinions or maybe let them to see what we didn't see before, it would make us grow..

Thanks very much guys :smile: it's been absolutely awesome working with all of you :smile:

@jonatan-moonchild - Thanks very much man :smile: really appreciate the awesome comment - thank you for the crits and the help!

@hebronppg - thanks again for all the help man, really learned a lot from your crits. Can't believe I didn't see these things, I'm definitely more aware of some of the mistakes I make because of you - thank you! :smile:

@davidaguero - Thanks so much, really appreciate it :smile:

I agree with others here, you've got a really nice process and a incredibly nice final piece! I think you nailed the mood there! The story is interesting as well. ^^
Also I think the colors are well balanced but in the same time I feel there are too much haze and atmospheric perspective added to the piece it's something that I personally thing you can improve on with a bit more of a careful adjustment. Overall it looks nice, it's well constructed, the process is pretty solid. I like that you don't tie yourself to the original idea too much which I think is helpful since you'd explore for a better one. Nice work and very well done! Keep it up and good luck!

Thanks so much @flamer :smile: really appreciate the kind words and the crit - I was trying to be a bit theatrical with the atmosphere, I really need to learn to fine tune things, thanks so much for the honest feedback - best of luck to you too :smile: